mirror of
https://github.com/raysan5/raylib.git
synced 2025-10-06 18:06:28 +00:00
ADDED: example: shapes_bullet_hell
(#5218)
* add shapes_bullet_hell example * adjust example count
This commit is contained in:
@@ -541,6 +541,7 @@ CORE = \
|
|||||||
SHAPES = \
|
SHAPES = \
|
||||||
shapes/shapes_basic_shapes \
|
shapes/shapes_basic_shapes \
|
||||||
shapes/shapes_bouncing_ball \
|
shapes/shapes_bouncing_ball \
|
||||||
|
shapes/shapes_bullet_hell \
|
||||||
shapes/shapes_circle_sector_drawing \
|
shapes/shapes_circle_sector_drawing \
|
||||||
shapes/shapes_collision_area \
|
shapes/shapes_collision_area \
|
||||||
shapes/shapes_colors_palette \
|
shapes/shapes_colors_palette \
|
||||||
|
@@ -541,6 +541,7 @@ CORE = \
|
|||||||
SHAPES = \
|
SHAPES = \
|
||||||
shapes/shapes_basic_shapes \
|
shapes/shapes_basic_shapes \
|
||||||
shapes/shapes_bouncing_ball \
|
shapes/shapes_bouncing_ball \
|
||||||
|
shapes/shapes_bullet_hell \
|
||||||
shapes/shapes_circle_sector_drawing \
|
shapes/shapes_circle_sector_drawing \
|
||||||
shapes/shapes_collision_area \
|
shapes/shapes_collision_area \
|
||||||
shapes/shapes_colors_palette \
|
shapes/shapes_colors_palette \
|
||||||
@@ -807,6 +808,9 @@ shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
|
|||||||
shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c
|
shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
shapes/shapes_bullet_hell: shapes/shapes_bullet_hell.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
shapes/shapes_circle_sector_drawing: shapes/shapes_circle_sector_drawing.c
|
shapes/shapes_circle_sector_drawing: shapes/shapes_circle_sector_drawing.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
@@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
|
|||||||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
||||||
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
||||||
|
|
||||||
## EXAMPLES COLLECTION [TOTAL: 164]
|
## EXAMPLES COLLECTION [TOTAL: 165]
|
||||||
|
|
||||||
### category: core [38]
|
### category: core [38]
|
||||||
|
|
||||||
@@ -64,7 +64,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
|||||||
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
|
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
|
||||||
|
|
||||||
### category: shapes [20]
|
### category: shapes [21]
|
||||||
|
|
||||||
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
|
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
|
||||||
|
|
||||||
@@ -72,6 +72,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
|
|||||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||||
| [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="80"> | ⭐☆☆☆ | 1.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="80"> | ⭐☆☆☆ | 1.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="80"> | ⭐☆☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="80"> | ⭐☆☆☆ | 2.5 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
|
| [shapes_bullet_hell](shapes/shapes_bullet_hell.c) | <img src="shapes/shapes_bullet_hell.png" alt="shapes_bullet_hell" width="80"> | ⭐☆☆☆ | 5.6 | 5.6 | [Zero](https://github.com/zerohorsepower) |
|
||||||
| [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="80"> | ⭐⭐☆☆ | 1.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="80"> | ⭐⭐☆☆ | 1.0 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="80"> | ⭐⭐☆☆ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
|
@@ -47,6 +47,7 @@ core;core_undo_redo;★★★☆;5.5;5.6;2025;2025;"Ramon Santamaria";@raysan5
|
|||||||
core;core_input_actions;★★☆☆;5.5;5.6;2025;2025;"Jett";@JettMonstersGoBoom
|
core;core_input_actions;★★☆☆;5.5;5.6;2025;2025;"Jett";@JettMonstersGoBoom
|
||||||
shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
|
shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
|
||||||
shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
|
shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
|
||||||
|
shapes;shapes_bullet_hell;★☆☆☆;5.6;5.6;2025;2025;"Zero";@zerohorsepower
|
||||||
shapes;shapes_colors_palette;★★☆☆;1.0;2.5;2014;2025;"Ramon Santamaria";@raysan5
|
shapes;shapes_colors_palette;★★☆☆;1.0;2.5;2014;2025;"Ramon Santamaria";@raysan5
|
||||||
shapes;shapes_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
|
shapes;shapes_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||||
shapes;shapes_logo_raylib_anim;★★☆☆;2.5;4.0;2014;2025;"Ramon Santamaria";@raysan5
|
shapes;shapes_logo_raylib_anim;★★☆☆;2.5;4.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||||
|
286
examples/shapes/shapes_bullet_hell.c
Normal file
286
examples/shapes/shapes_bullet_hell.c
Normal file
@@ -0,0 +1,286 @@
|
|||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [shapes] example - bullet hell
|
||||||
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
|
* Example originally created with raylib 5.6, last time updated with raylib 5.6
|
||||||
|
*
|
||||||
|
* Example contributed by Zero (@zerohorsepower) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
* BSD-like license that allows static linking with closed source software
|
||||||
|
*
|
||||||
|
* Copyright (c) 2025-2025 Zero (@zerohorsepower)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
#include <stdlib.h> // Required for: malloc(), free()
|
||||||
|
#include <math.h> // Required for: cosf(), sinf()
|
||||||
|
|
||||||
|
#define MAX_BULLETS 500000 // Max bullets that 800x450 can keep on minimum settings is 130.000 bullets
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Types and Structures Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
typedef struct Bullet {
|
||||||
|
Vector2 position;
|
||||||
|
Vector2 acceleration; // the amount of pixels to be incremented to position every frame
|
||||||
|
bool disabled; // skip processing and draw case out of screen
|
||||||
|
Color color;
|
||||||
|
} Bullet;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Declaration
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Program main entry point
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
const int screenWidth = 800;
|
||||||
|
const int screenHeight = 450;
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bullet hell");
|
||||||
|
|
||||||
|
// Bullet
|
||||||
|
Bullet *bullets = (Bullet *)malloc(MAX_BULLETS*sizeof(Bullet)); // Bullets array
|
||||||
|
int bulletCount = 0;
|
||||||
|
int bulletDisabledCount = 0; // Used to calculate how many bullets are on screen
|
||||||
|
int bulletRadius = 10;
|
||||||
|
float bulletSpeed = 3.0f;
|
||||||
|
int bulletRows = 6;
|
||||||
|
Color bulletColor[2] = { RED, BLUE };
|
||||||
|
|
||||||
|
// Spawner
|
||||||
|
float baseDirection = 0;
|
||||||
|
int angleIncrement = 5; // After spawn all bullet rows, increment this value on the baseDirection for next the frame
|
||||||
|
float spawnCooldown = 2;
|
||||||
|
float spawnCooldownTimer = spawnCooldown;
|
||||||
|
|
||||||
|
// Magic circle
|
||||||
|
float magicCircleRotation = 0;
|
||||||
|
|
||||||
|
// Used on performance drawing
|
||||||
|
RenderTexture bulletTexture = LoadRenderTexture(24, 24);
|
||||||
|
|
||||||
|
// Draw circle to bullet texture, then draw bullet using DrawTexture()
|
||||||
|
// This is being done to improve the performance, since DrawCircle() is slow
|
||||||
|
BeginDrawing();
|
||||||
|
BeginTextureMode(bulletTexture);
|
||||||
|
DrawCircle(12, 12, bulletRadius, WHITE);
|
||||||
|
DrawCircleLines(12, 12, bulletRadius, BLACK);
|
||||||
|
EndTextureMode();
|
||||||
|
EndDrawing();
|
||||||
|
|
||||||
|
bool drawInPerformanceMode = true;
|
||||||
|
|
||||||
|
SetTargetFPS(60);
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Reset the bullet index
|
||||||
|
// New bullets will replace the old ones that are already disabled due to out-of-screen
|
||||||
|
if (bulletCount >= MAX_BULLETS)
|
||||||
|
{
|
||||||
|
bulletCount = 0;
|
||||||
|
bulletDisabledCount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
spawnCooldownTimer--;
|
||||||
|
if (spawnCooldownTimer < 0)
|
||||||
|
{
|
||||||
|
spawnCooldownTimer = spawnCooldown;
|
||||||
|
|
||||||
|
// Spawn bullets
|
||||||
|
float degreesPerRow = 360.0f / bulletRows;
|
||||||
|
for (int row = 0; row < bulletRows; row++)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (bulletCount < MAX_BULLETS)
|
||||||
|
{
|
||||||
|
|
||||||
|
bullets[bulletCount].position = (Vector2){(float) screenWidth/2, (float) screenHeight/2};
|
||||||
|
bullets[bulletCount].disabled = false;
|
||||||
|
bullets[bulletCount].color = bulletColor[row % 2];
|
||||||
|
|
||||||
|
float bulletDirection = baseDirection + (degreesPerRow * row);
|
||||||
|
|
||||||
|
// bullet speed * bullet direction, this will determine how much pixels will be incremented/decremented
|
||||||
|
// from the bullet position every frame. Since the bullets doesn't change its direction and speed,
|
||||||
|
// only need to calculate it at the spawning time.
|
||||||
|
// 0 degrees = right, 90 degrees = down, 180 degrees = left and 270 degrees = up, basically clockwise.
|
||||||
|
// Case you want it to be anti-clockwise, add "* -1" at the y acceleration
|
||||||
|
bullets[bulletCount].acceleration = (Vector2){
|
||||||
|
bulletSpeed * cosf(bulletDirection * DEG2RAD),
|
||||||
|
bulletSpeed * sinf(bulletDirection * DEG2RAD)
|
||||||
|
};
|
||||||
|
|
||||||
|
bulletCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
baseDirection += angleIncrement;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Update bullets position based on its acceleration
|
||||||
|
for (int i = 0; i < bulletCount; i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
// Only update bullet if inside the screen
|
||||||
|
if (!bullets[i].disabled)
|
||||||
|
{
|
||||||
|
|
||||||
|
bullets[i].position.x += bullets[i].acceleration.x;
|
||||||
|
bullets[i].position.y += bullets[i].acceleration.y;
|
||||||
|
|
||||||
|
// Disable bullet if out of screen
|
||||||
|
if
|
||||||
|
(
|
||||||
|
bullets[i].position.x < -bulletRadius*2 ||
|
||||||
|
bullets[i].position.x > screenWidth + bulletRadius*2 ||
|
||||||
|
bullets[i].position.y < -bulletRadius*2 ||
|
||||||
|
bullets[i].position.y > screenHeight + bulletRadius*2
|
||||||
|
)
|
||||||
|
{
|
||||||
|
bullets[i].disabled = true;
|
||||||
|
bulletDisabledCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Input
|
||||||
|
if ((IsKeyPressed(KEY_RIGHT) || IsKeyPressed(KEY_D)) && bulletRows < 359) bulletRows++;
|
||||||
|
if ((IsKeyPressed(KEY_LEFT) || IsKeyPressed(KEY_A)) && bulletRows > 1) bulletRows--;
|
||||||
|
if (IsKeyPressed(KEY_UP) || IsKeyPressed(KEY_W)) bulletSpeed += 0.25f;
|
||||||
|
if ((IsKeyPressed(KEY_DOWN) || IsKeyPressed(KEY_S)) && bulletSpeed > 0.50f) bulletSpeed -= 0.25f;
|
||||||
|
if (IsKeyPressed(KEY_Z) && spawnCooldown > 1) spawnCooldown--;
|
||||||
|
if (IsKeyPressed(KEY_X)) spawnCooldown++;
|
||||||
|
if (IsKeyPressed(KEY_ENTER)) drawInPerformanceMode = !drawInPerformanceMode;
|
||||||
|
|
||||||
|
if (IsKeyDown(KEY_SPACE))
|
||||||
|
{
|
||||||
|
angleIncrement += 1;
|
||||||
|
angleIncrement %= 360;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsKeyPressed(KEY_C))
|
||||||
|
{
|
||||||
|
bulletCount = 0;
|
||||||
|
bulletDisabledCount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
// Draw magic circle
|
||||||
|
magicCircleRotation++;
|
||||||
|
DrawRectanglePro(
|
||||||
|
(Rectangle) { (float) screenWidth/2, (float) screenHeight/2, 120, 120 },
|
||||||
|
(Vector2) { 60, 60 },
|
||||||
|
magicCircleRotation,
|
||||||
|
PURPLE
|
||||||
|
);
|
||||||
|
DrawRectanglePro(
|
||||||
|
(Rectangle) { (float) screenWidth/2, (float) screenHeight/2, 120, 120 },
|
||||||
|
(Vector2) { 60, 60 },
|
||||||
|
magicCircleRotation + 45,
|
||||||
|
PURPLE
|
||||||
|
);
|
||||||
|
DrawCircleLines(screenWidth/2, screenHeight/2, 70, BLACK);
|
||||||
|
DrawCircleLines(screenWidth/2, screenHeight/2, 50, BLACK);
|
||||||
|
DrawCircleLines(screenWidth/2, screenHeight/2, 30, BLACK);
|
||||||
|
|
||||||
|
|
||||||
|
// Draw bullets
|
||||||
|
// DrawInPerformanceMode = draw bullets using DrawTexture, DrawCircle is vary slow
|
||||||
|
if (drawInPerformanceMode)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < bulletCount; i++)
|
||||||
|
{
|
||||||
|
// Do not draw disabled bullets (out of screen)
|
||||||
|
if (!bullets[i].disabled)
|
||||||
|
{
|
||||||
|
DrawTexture(
|
||||||
|
bulletTexture.texture,
|
||||||
|
bullets[i].position.x - bulletTexture.texture.width*0.5f,
|
||||||
|
bullets[i].position.y - bulletTexture.texture.height*0.5f,
|
||||||
|
bullets[i].color
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
|
||||||
|
for (int i = 0; i < bulletCount; i++)
|
||||||
|
{
|
||||||
|
// Do not draw disabled bullets (out of screen)
|
||||||
|
if (!bullets[i].disabled)
|
||||||
|
{
|
||||||
|
DrawCircleV(bullets[i].position, bulletRadius, bullets[i].color);
|
||||||
|
DrawCircleLinesV(bullets[i].position, bulletRadius, BLACK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw UI
|
||||||
|
DrawRectangle(10, 10, 280, 150, (Color){0,0, 0, 200 });
|
||||||
|
DrawText("Controls:", 20, 20, 10, LIGHTGRAY);
|
||||||
|
DrawText("- Right/Left or A/D: Change rows number", 40, 40, 10, LIGHTGRAY);
|
||||||
|
DrawText("- Up/Down or W/S: Change bullet speed", 40, 60, 10, LIGHTGRAY);
|
||||||
|
DrawText("- Z or X: Change spawn cooldown", 40, 80, 10, LIGHTGRAY);
|
||||||
|
DrawText("- Space (Hold): Change the angle increment", 40, 100, 10, LIGHTGRAY);
|
||||||
|
DrawText("- Enter: Switch draw method (Performance)", 40, 120, 10, LIGHTGRAY);
|
||||||
|
DrawText("- C: Clear bullets", 40, 140, 10, LIGHTGRAY);
|
||||||
|
|
||||||
|
DrawRectangle(610, 10, 170, 30, (Color){0,0, 0, 200 });
|
||||||
|
if (drawInPerformanceMode)
|
||||||
|
{
|
||||||
|
DrawText("Draw method: DrawTexture(*)", 620, 20, 10, GREEN);
|
||||||
|
} else {
|
||||||
|
DrawText("Draw method: DrawCircle(*)", 620, 20, 10, RED);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
DrawRectangle(135, 410, 530, 30, (Color){0,0, 0, 200 });
|
||||||
|
DrawText(
|
||||||
|
TextFormat(
|
||||||
|
"[ FPS: %d, Bullets: %d, Rows: %d, Bullet speed: %.2f, Angle increment per frame: %d, Cooldown: %.0f ]",
|
||||||
|
GetFPS(), bulletCount - bulletDisabledCount, bulletRows, bulletSpeed, angleIncrement, spawnCooldown
|
||||||
|
),
|
||||||
|
155,
|
||||||
|
420,
|
||||||
|
10,
|
||||||
|
GREEN
|
||||||
|
);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
UnloadRenderTexture(bulletTexture);
|
||||||
|
|
||||||
|
free(bullets);
|
||||||
|
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
BIN
examples/shapes/shapes_bullet_hell.png
Normal file
BIN
examples/shapes/shapes_bullet_hell.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 38 KiB |
Reference in New Issue
Block a user