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WARNING
: **NEW** raylib code CONVENTION: Comments do not end with '.'
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@@ -23,11 +23,11 @@
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#include <stdlib.h>
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// IMPORTANT: This must match gol*.glsl GOL_WIDTH constant.
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// This must be a multiple of 16 (check golLogic compute dispatch).
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// IMPORTANT: This must match gol*.glsl GOL_WIDTH constant
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// This must be a multiple of 16 (check golLogic compute dispatch)
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#define GOL_WIDTH 768
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// Maximum amount of queued draw commands (squares draw from mouse down events).
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// Maximum amount of queued draw commands (squares draw from mouse down events)
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#define MAX_BUFFERED_TRANSFERTS 48
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// Game Of Life Update Command
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@@ -160,7 +160,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// Unload shader buffers objects.
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// Unload shader buffers objects
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rlUnloadShaderBuffer(ssboA);
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rlUnloadShaderBuffer(ssboB);
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rlUnloadShaderBuffer(ssboTransfert);
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