WARNING: **NEW** raylib code CONVENTION: Comments do not end with '.'

This commit is contained in:
Ray
2025-08-07 18:23:20 +02:00
parent 6792e6e2dd
commit 570082deba
55 changed files with 210 additions and 208 deletions

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@@ -44,7 +44,7 @@ int main(void)
SetConfigFlags(FLAG_MSAA_4X_HINT);
// Shadows are a HUGE topic, and this example shows an extremely simple implementation of the shadowmapping algorithm,
// which is the industry standard for shadows. This algorithm can be extended in a ridiculous number of ways to improve
// realism and also adapt it for different scenes. This is pretty much the simplest possible implementation.
// realism and also adapt it for different scenes. This is pretty much the simplest possible implementation
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shadowmap");
Camera3D cam = (Camera3D){ 0 };