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Remove unneeded comment
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@@ -78,6 +78,8 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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Vector2 mousePosition = GetMousePosition();
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swirlCenter[0] = mousePosition.x;
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@@ -85,8 +87,6 @@ int main(void)
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// Send new value to the shader to be used on drawing
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SetShaderValue(shader, swirlCenterLoc, swirlCenter, SHADER_UNIFORM_VEC2);
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UpdateCamera(&camera); // Update camera
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//----------------------------------------------------------------------------------
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// Draw
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