[rlgl] Add Software Rendering Support (#4832)

* add base of rlsw.h

* implement state support
Also replace the triangle rasterization functions with macros that generate specific functions for each state of the rendering system.
Also, add the OpenGL definitions in order to add a binding for rlgl.

* branchless float saturation

* apply perspective correction to colors

* impl line clipping and rasterization
+ tweak function names

* impl face culling

* impl color blending

* fixes and tweaks

* add clear buffer bitmasks

* small optimizations / tweaks

* review ndc to screen projection

* avoid to recalculate MVP when its not needed + tweaks

* review the loading and management of textures
to be closer to the OpenGL API

* texture sampling optimization

* review get pixel functions
+ review unorm/float conversion

* add several buffer format support
Several depth and color formats have been added for the framebuffer.

8-bit, 16-bit, and 24-bit formats are now available for depth.

RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color.

Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending.

Additionally, this commit brings performance improvements.

* tweaks

* impl line width

* impl points + point size

* fix and improve polygon clipping functions

* impl polygone modes

* add some not planned functions
- `glDepthMask`
- `glColorMask`

* framebuffer resizing + handle init failure

* add quick notes about line clipping algorithms used

* start to impl scissor test + review line clipping
The support for the scissor test has been implemented for clearing as well as for triangle clipping.
The implementation for lines and points is still missing.

I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases.
This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features.

* review scissor clear

* review `swScissor`

* impl line scissor clipping

* round screen coordinate (line rasterization)

* impl point scissor clipping

* remove unused defs

* add getter functions

* gl binding

* add `glHint` and `glShadeModel` macros (not implmented)

* binding tweaks

* impl copy framebuffer function + glReadPixels

* review `swCopyFramebuffer`

* update rlgl.h

* update rlgl.h

* texture copy support

* fix typo..

* add get error function

* def sw alloc macros

* reimpl get color buffer func
just in case

* remove normal interpolation

* review texture wrap

* fix ndc projection (viewport/scissor)

* impl framebuffer blit function

* reduce matrix compuations and memory usage

* swBegin tweaks

* preventing a possible division by zero

* remove useless scissor related data

* review color blending system

* greatly improve float saturation

* tweak lerp vertex function

* use opitmized fract function in sw_texture_map

* tweak framebuffer functions for better readability

* optimized copy/blit functions for each dst format

* review framebuffer filling functions

* impl specific quad rendering func

* use of a single global vertex buffer

* fix 'sw_poly_point_render'

* added `SW_RESTRICT` and redesigned `sw_lerp_vertex_PNCTH`

* tweak the pipeline flow regarding the face culling
avoids misprediction, improves vectorization if possible

* new rendering path for axis aligned quads

* oops, translating some comments

* use of `restrict` for blending function parameters

* update rlgl.h

* adding `GRAPHICS_API_OPENGL_11_SOFTWARE` in `DrawMesh`

* add `RL_OPENGL_11_SOFTWARE` enum

* temp tweak

* build fixes

* fix DrawMesh for GL 1.1

* update swClose

* review texture format + fix copy

* set minimum req vertices to 3 (quads)

* check swInit

* review pixelformat

* tweaks

* fix animNormals (DrawMesh)

* fallback color/texcoord (swDrawArrays)

* review swMultMatrixf

* fix texture pool alloc..

* review triangle scanlines
increment all data

* fix `sw_quad_sort_cw`

* impl sdl platform

* rm def

* increase max clipped polygon vertices

* improve triangle rasterization along Y axis
improved robustness against numerical errors
incremental interpolation along Y
simplified function, fewer jumps

* review current vertex data
+ increase max clipped polygon vertices (for extreme cases)

* fix and improve polygon clipping
Sets the vertex count to zero when the polygon is invalid
Stops clipping when the vertex count drops below 3

* fix gradient calculation

* cache texture size minus one + comments

* tweaks

* BGRA copy support

* adding software backend option (cmake)

* update Makefile

* fix face culling

* excluse some exemple with the software backend

* review SW_CLAMP case in sw_texture_map

* review sw_saturate

* review line raster

* fix sw_quad_is_aligned

* review sw_raster_quad_axis_aligned

* tweaks

* codepoint fix (?)

* fix var name...

* rcore_drm software renderering

* cleanup and tweaks

* adding support for `GL_POINT_SIZE` and `GL_LINE_WIDTH` get

* fix sampling issue

* fix swBlendFunc

---------

Co-authored-by: Ray <raysan5@gmail.com>
This commit is contained in:
Le Juez Victor
2025-09-29 10:28:20 +02:00
committed by GitHub
parent 6d9e17594b
commit 584bc14929
9 changed files with 5739 additions and 113 deletions

View File

@@ -8,7 +8,7 @@ if(EMSCRIPTEN)
endif() endif()
enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM;SDL" "Platform to build for.") enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM;SDL" "Platform to build for.")
enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0" "Force a specific OpenGL Version?") enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0;Software" "Force a specific OpenGL Version?")
# Configuration options # Configuration options
option(BUILD_EXAMPLES "Build the examples." ${PROJECT_IS_TOP_LEVEL}) option(BUILD_EXAMPLES "Build the examples." ${PROJECT_IS_TOP_LEVEL})

View File

@@ -158,6 +158,8 @@ if (NOT ${OPENGL_VERSION} MATCHES "OFF")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
elseif (${OPENGL_VERSION} MATCHES "ES 3.0") elseif (${OPENGL_VERSION} MATCHES "ES 3.0")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES3") set(GRAPHICS "GRAPHICS_API_OPENGL_ES3")
elseif (${OPENGL_VERSION} MATCHES "Software")
set(GRAPHICS "GRAPHICS_API_OPENGL_11_SOFTWARE")
endif () endif ()
if (NOT "${SUGGESTED_GRAPHICS}" STREQUAL "" AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}") if (NOT "${SUGGESTED_GRAPHICS}" STREQUAL "" AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}")
message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail.") message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail.")

View File

@@ -105,6 +105,10 @@ elseif ("${PLATFORM}" STREQUAL "DRM")
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
elseif ("${OPENGL_VERSION}" STREQUAL "Software")
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
elseif (NOT SUPPORT_GESTURES_SYSTEM) elseif (NOT SUPPORT_GESTURES_SYSTEM)
# Items requiring gestures system # Items requiring gestures system
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_mouse_painting.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/textures/textures_mouse_painting.c)

View File

@@ -235,6 +235,7 @@ endif
# NOTE: By default use OpenGL 3.3 on desktop platforms # NOTE: By default use OpenGL 3.3 on desktop platforms
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
GRAPHICS ?= GRAPHICS_API_OPENGL_33 GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11_SOFTWARE # Uncomment to use software rendering
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3 #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
@@ -245,6 +246,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
endif endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
GRAPHICS ?= GRAPHICS_API_OPENGL_33 GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11_SOFTWARE # Uncomment to use software rendering
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3 #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3

5230
src/external/rlsw.h vendored Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -63,10 +63,11 @@
#include "SDL.h" #include "SDL.h"
#endif #endif
#if defined(GRAPHICS_API_OPENGL_ES2) #if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_ES2)
// It seems it does not need to be included to work // It seems it does not need to be included to work
//#include "SDL_opengles2.h" //#include "SDL_opengles2.h"
#else #else
// SDL OpenGL functionality (if required, instead of internal renderer) // SDL OpenGL functionality (if required, instead of internal renderer)
#ifdef USING_SDL3_PROJECT #ifdef USING_SDL3_PROJECT
#include "SDL3/SDL_opengl.h" #include "SDL3/SDL_opengl.h"
@@ -75,6 +76,7 @@
#else #else
#include "SDL_opengl.h" #include "SDL_opengl.h"
#endif #endif
#endif
#endif #endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@@ -1229,7 +1231,14 @@ void DisableCursor(void)
// Swap back buffer with front buffer (screen drawing) // Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void) void SwapScreenBuffer(void)
{ {
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// NOTE: We use a preprocessor condition here because `rlCopyFramebuffer` is only declared for software rendering
SDL_Surface* surface = SDL_GetWindowSurface(platform.window);
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, surface->pixels);
SDL_UpdateWindowSurface(platform.window);
#else
SDL_GL_SwapWindow(platform.window); SDL_GL_SwapWindow(platform.window);
#endif
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@@ -1577,6 +1586,7 @@ void PollInputEvents(void)
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
{ {
// Add character (codepoint) to the queue // Add character (codepoint) to the queue
#if defined(USING_VERSION_SDL3) #if defined(USING_VERSION_SDL3)
size_t textLen = strlen(event.text.text); size_t textLen = strlen(event.text.text);
unsigned int codepoint = (unsigned int)SDL_StepUTF8(&event.text.text, &textLen); unsigned int codepoint = (unsigned int)SDL_StepUTF8(&event.text.text, &textLen);
@@ -1584,6 +1594,7 @@ void PollInputEvents(void)
int codepointSize = 0; int codepointSize = 0;
int codepoint = GetCodepointNextSDL(event.text.text, &codepointSize); int codepoint = GetCodepointNextSDL(event.text.text, &codepointSize);
#endif #endif
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = codepoint; CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = codepoint;
CORE.Input.Keyboard.charPressedQueueCount++; CORE.Input.Keyboard.charPressedQueueCount++;
} }
@@ -1887,7 +1898,6 @@ int InitPlatform(void)
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
unsigned int flags = 0; unsigned int flags = 0;
flags |= SDL_WINDOW_SHOWN; flags |= SDL_WINDOW_SHOWN;
flags |= SDL_WINDOW_OPENGL;
flags |= SDL_WINDOW_INPUT_FOCUS; flags |= SDL_WINDOW_INPUT_FOCUS;
flags |= SDL_WINDOW_MOUSE_FOCUS; flags |= SDL_WINDOW_MOUSE_FOCUS;
flags |= SDL_WINDOW_MOUSE_CAPTURE; // Window has mouse captured flags |= SDL_WINDOW_MOUSE_CAPTURE; // Window has mouse captured
@@ -1922,6 +1932,11 @@ int InitPlatform(void)
// NOTE: Some OpenGL context attributes must be set before window creation // NOTE: Some OpenGL context attributes must be set before window creation
if (rlGetVersion() != RL_OPENGL_11_SOFTWARE)
{
// Add the flag telling the window to use an OpenGL context
flags |= SDL_WINDOW_OPENGL;
// Check selection OpenGL version // Check selection OpenGL version
if (rlGetVersion() == RL_OPENGL_21) if (rlGetVersion() == RL_OPENGL_21)
{ {
@@ -1939,9 +1954,9 @@ int InitPlatform(void)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) #if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); // Enable OpenGL Debug Context SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); // Enable OpenGL Debug Context
#endif #endif
} }
else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context
{ {
@@ -1961,6 +1976,7 @@ int InitPlatform(void)
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
} }
}
// Init window // Init window
#if defined(USING_VERSION_SDL3) #if defined(USING_VERSION_SDL3)
@@ -1970,10 +1986,12 @@ int InitPlatform(void)
#endif #endif
// Init OpenGL context // Init OpenGL context
if (rlGetVersion() != RL_OPENGL_11_SOFTWARE)
{
platform.glContext = SDL_GL_CreateContext(platform.window); platform.glContext = SDL_GL_CreateContext(platform.window);
}
// Check window and glContext have been initialized successfully if ((platform.window != NULL) && ((rlGetVersion() == RL_OPENGL_11_SOFTWARE) || (platform.glContext != NULL)))
if ((platform.window != NULL) && (platform.glContext != NULL))
{ {
CORE.Window.ready = true; CORE.Window.ready = true;
@@ -1994,8 +2012,14 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
if (CORE.Window.flags & FLAG_VSYNC_HINT) SDL_GL_SetSwapInterval(1); if (platform.glContext != NULL)
else SDL_GL_SetSwapInterval(0); {
SDL_GL_SetSwapInterval((CORE.Window.flags & FLAG_VSYNC_HINT)? 1 : 0);
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(SDL_GL_GetProcAddress);
}
} }
else else
{ {
@@ -2003,9 +2027,6 @@ int InitPlatform(void)
return -1; return -1;
} }
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(SDL_GL_GetProcAddress);
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// Initialize input events system // Initialize input events system
@@ -2077,7 +2098,7 @@ int InitPlatform(void)
void ClosePlatform(void) void ClosePlatform(void)
{ {
SDL_FreeCursor(platform.cursor); // Free cursor SDL_FreeCursor(platform.cursor); // Free cursor
SDL_GL_DeleteContext(platform.glContext); // Deinitialize OpenGL context if (platform.glContext != NULL) SDL_GL_DeleteContext(platform.glContext); // Deinitialize OpenGL context
SDL_DestroyWindow(platform.window); SDL_DestroyWindow(platform.window);
SDL_Quit(); // Deinitialize SDL internal global state SDL_Quit(); // Deinitialize SDL internal global state
} }

View File

@@ -65,12 +65,17 @@
// so the enum KEY_F12 from raylib is used // so the enum KEY_F12 from raylib is used
#undef KEY_F12 #undef KEY_F12
#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM)
#include <xf86drm.h> // Direct Rendering Manager user-level library interface #include <xf86drm.h> // Direct Rendering Manager user-level library interface
#include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface #include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface
#include "EGL/egl.h" // Native platform windowing system interface #if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#include "EGL/eglext.h" // EGL extensions #include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM)
#include "EGL/egl.h" // Native platform windowing system interface
#include "EGL/eglext.h" // EGL extensions
#else
#include <sys/mman.h> // For mmap when copying to the dumb buffer
#include <errno.h> // For the conversion of certain error messages
#endif
// NOTE: DRM cache enables triple buffered DRM caching // NOTE: DRM cache enables triple buffered DRM caching
#if defined(SUPPORT_DRM_CACHE) #if defined(SUPPORT_DRM_CACHE)
@@ -103,15 +108,19 @@ typedef struct {
drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector
drmModeCrtc *crtc; // CRT Controller drmModeCrtc *crtc; // CRT Controller
int modeIndex; // Index of the used mode of connector->modes int modeIndex; // Index of the used mode of connector->modes
uint32_t prevFB; // Previous DRM framebufer (during frame swapping)
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
struct gbm_device *gbmDevice; // GBM device struct gbm_device *gbmDevice; // GBM device
struct gbm_surface *gbmSurface; // GBM surface struct gbm_surface *gbmSurface; // GBM surface
struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping) struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping)
uint32_t prevFB; // Previous GBM framebufer (during frame swapping)
EGLDisplay device; // Native display device (physical screen connection) EGLDisplay device; // Native display device (physical screen connection)
EGLSurface surface; // Surface to draw on, framebuffers (connected to context) EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
EGLContext context; // Graphic context, mode in which drawing can be done EGLContext context; // Graphic context, mode in which drawing can be done
EGLConfig config; // Graphic config EGLConfig config; // Graphic config
#else
uint32_t prevDumbHandle; // Handle to the previous dumb buffer (during frame swapping)
#endif
// Keyboard data // Keyboard data
int defaultKeyboardMode; // Default keyboard mode int defaultKeyboardMode; // Default keyboard mode
@@ -780,6 +789,8 @@ void SwapScreenBuffer()
// Swap back buffer with front buffer (screen drawing) // Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void) void SwapScreenBuffer(void)
{ {
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// Hardware rendering buffer swap with EGL
eglSwapBuffers(platform.device, platform.surface); eglSwapBuffers(platform.device, platform.surface);
if (!platform.gbmSurface || (-1 == platform.fd) || !platform.connector || !platform.crtc) TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap"); if (!platform.gbmSurface || (-1 == platform.fd) || !platform.connector || !platform.crtc) TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap");
@@ -805,6 +816,209 @@ void SwapScreenBuffer(void)
if (platform.prevBO) gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO); if (platform.prevBO) gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
platform.prevBO = bo; platform.prevBO = bo;
#else
// Software rendering buffer swap
if ((-1 == platform.fd) || !platform.connector || (platform.modeIndex < 0))
{
TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap");
return;
}
// Get the software rendered color buffer
int bufferWidth, bufferHeight;
void *colorBuffer = swGetColorBuffer(&bufferWidth, &bufferHeight);
if (!colorBuffer)
{
TRACELOG(LOG_ERROR, "DISPLAY: Failed to get software color buffer");
return;
}
// Retrieving the dimensions of the display mode used
drmModeModeInfo *mode = &platform.connector->modes[platform.modeIndex];
uint32_t width = mode->hdisplay;
uint32_t height = mode->vdisplay;
// Dumb buffers use a fixed format based on bpp
#if SW_COLOR_BUFFER_BITS == 24
const uint32_t bpp = 32; // 32 bits per pixel (XRGB8888 format)
const uint32_t depth = 24; // Color depth, here only 24 bits, alpha is not used
#else
// REVIEW: Not sure how it will be interpreted (RGB or RGBA?)
const uint32_t bpp = SW_COLOR_BUFFER_BITS;
const uint32_t depth = SW_COLOR_BUFFER_BITS;
#endif
// Create a dumb buffer for software rendering
struct drm_mode_create_dumb creq = {0};
creq.width = width;
creq.height = height;
creq.bpp = bpp;
int result = drmIoctl(platform.fd, DRM_IOCTL_MODE_CREATE_DUMB, &creq);
if (result < 0)
{
TRACELOG(LOG_ERROR, "DISPLAY: Failed to create dumb buffer: %s", strerror(errno));
return;
}
// Create framebuffer with the correct format
uint32_t fb = 0;
result = drmModeAddFB(platform.fd,
width, height,
depth, bpp, creq.pitch,
creq.handle, &fb);
if (result != 0)
{
TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d (%s)", result, strerror(errno));
struct drm_mode_destroy_dumb dreq = {0};
dreq.handle = creq.handle;
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
return;
}
// Map the dumb buffer to copy our software rendered buffer
struct drm_mode_map_dumb mreq = {0};
mreq.handle = creq.handle;
result = drmIoctl(platform.fd, DRM_IOCTL_MODE_MAP_DUMB, &mreq);
if (result != 0)
{
TRACELOG(LOG_ERROR, "DISPLAY: Failed to map dumb buffer: %s", strerror(errno));
drmModeRmFB(platform.fd, fb);
struct drm_mode_destroy_dumb dreq = {0};
dreq.handle = creq.handle;
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
return;
}
// Map the buffer into userspace
void *dumbBuffer = mmap(0, creq.size, PROT_READ | PROT_WRITE, MAP_SHARED, platform.fd, mreq.offset);
if (dumbBuffer == MAP_FAILED)
{
TRACELOG(LOG_ERROR, "DISPLAY: Failed to mmap dumb buffer: %s", strerror(errno));
drmModeRmFB(platform.fd, fb);
struct drm_mode_destroy_dumb dreq = {0};
dreq.handle = creq.handle;
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
return;
}
// Copy the software rendered buffer to the dumb buffer with scaling if needed
if (bufferWidth == width && bufferHeight == height)
{
// Direct copy if sizes match
swCopyFramebuffer(0, 0, bufferWidth, bufferHeight, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
}
else
{
// Scale the software buffer to match the display mode
swBlitFramebuffer(0, 0, width, height, 0, 0, bufferWidth, bufferHeight, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
}
// Unmap the buffer
munmap(dumbBuffer, creq.size);
// Find a CRTC compatible with the connector
uint32_t crtcId = 0;
if (platform.crtc)
{
crtcId = platform.crtc->crtc_id;
}
else
{
// Find a CRTC that's compatible with this connector
drmModeRes *res = drmModeGetResources(platform.fd);
if (!res)
{
TRACELOG(LOG_ERROR, "DISPLAY: Failed to get DRM resources");
drmModeRmFB(platform.fd, fb);
struct drm_mode_destroy_dumb dreq = {0};
dreq.handle = creq.handle;
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
return;
}
// Check which CRTCs are compatible with this connector
drmModeEncoder *encoder = NULL;
if (platform.connector->encoder_id)
{
encoder = drmModeGetEncoder(platform.fd, platform.connector->encoder_id);
}
if (encoder && encoder->crtc_id)
{
crtcId = encoder->crtc_id;
platform.crtc = drmModeGetCrtc(platform.fd, crtcId);
}
else
{
// Find a free CRTC
for (int i = 0; i < res->count_crtcs; i++)
{
drmModeCrtc *crtc = drmModeGetCrtc(platform.fd, res->crtcs[i]);
if (crtc && !crtc->buffer_id) // CRTC is free
{
crtcId = res->crtcs[i];
if (platform.crtc) drmModeFreeCrtc(platform.crtc);
platform.crtc = crtc;
break;
}
if (crtc) drmModeFreeCrtc(crtc);
}
}
if (encoder) drmModeFreeEncoder(encoder);
drmModeFreeResources(res);
if (!crtcId)
{
TRACELOG(LOG_ERROR, "DISPLAY: No compatible CRTC found");
drmModeRmFB(platform.fd, fb);
struct drm_mode_destroy_dumb dreq = {0};
dreq.handle = creq.handle;
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
return;
}
}
// Set CRTC with better error handling
result = drmModeSetCrtc(platform.fd, crtcId, fb, 0, 0,
&platform.connector->connector_id, 1,
mode);
if (result != 0)
{
TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d (%s)", result, strerror(errno));
TRACELOG(LOG_ERROR, "DISPLAY: CRTC ID: %u, FB ID: %u, Connector ID: %u", crtcId, fb, platform.connector->connector_id);
TRACELOG(LOG_ERROR, "DISPLAY: Mode: %dx%d@%d", mode->hdisplay, mode->vdisplay, mode->vrefresh);
drmModeRmFB(platform.fd, fb);
struct drm_mode_destroy_dumb dreq = {0};
dreq.handle = creq.handle;
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
return;
}
// Clean up previous framebuffer
if (platform.prevFB)
{
result = drmModeRmFB(platform.fd, platform.prevFB);
if (result != 0)
{
TRACELOG(LOG_WARNING, "DISPLAY: drmModeRmFB() failed with result: %d", result);
}
}
platform.prevFB = fb;
// Clean up previous dumb buffer
if (platform.prevDumbHandle)
{
struct drm_mode_destroy_dumb dreq = {0};
dreq.handle = platform.prevDumbHandle;
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
}
platform.prevDumbHandle = creq.handle;
#endif
} }
#endif // SUPPORT_DRM_CACHE #endif // SUPPORT_DRM_CACHE
@@ -950,10 +1164,15 @@ int InitPlatform(void)
platform.connector = NULL; platform.connector = NULL;
platform.modeIndex = -1; platform.modeIndex = -1;
platform.crtc = NULL; platform.crtc = NULL;
platform.prevFB = 0;
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
platform.gbmDevice = NULL; platform.gbmDevice = NULL;
platform.gbmSurface = NULL; platform.gbmSurface = NULL;
platform.prevBO = NULL; platform.prevBO = NULL;
platform.prevFB = 0; #else
platform.prevDumbHandle = 0;
#endif
// Initialize graphic device: display/window and graphic context // Initialize graphic device: display/window and graphic context
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
@@ -970,6 +1189,7 @@ int InitPlatform(void)
if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL)) if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL))
{ {
if (platform.fd != -1) close(platform.fd);
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open platform-gpu-card, trying card1"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to open platform-gpu-card, trying card1");
platform.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded platform.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded
if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: card1 opened successfully"); if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: card1 opened successfully");
@@ -977,10 +1197,19 @@ int InitPlatform(void)
if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL)) if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL))
{ {
if (platform.fd != -1) close(platform.fd);
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card1, trying card0"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card1, trying card0");
platform.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3) platform.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3)
if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: card0 opened successfully"); if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: card0 opened successfully");
} }
if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL))
{
if (platform.fd != -1) close(platform.fd);
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card0, trying card2");
platform.fd = open("/dev/dri/card2", O_RDWR);
if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: card2 opened successfully");
}
#endif #endif
if (platform.fd == -1) if (platform.fd == -1)
@@ -993,29 +1222,58 @@ int InitPlatform(void)
if (!res) if (!res)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources"); TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources");
close(platform.fd);
return -1; return -1;
} }
TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors); TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors);
// Connector detection
for (size_t i = 0; i < res->count_connectors; i++) for (size_t i = 0; i < res->count_connectors; i++)
{ {
TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i); TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i);
drmModeConnector *con = drmModeGetConnector(platform.fd, res->connectors[i]); drmModeConnector *con = drmModeGetConnector(platform.fd, res->connectors[i]);
TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes); if (!con)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get connector %i", i);
continue;
}
TRACELOG(LOG_TRACE, "DISPLAY: Connector %i modes detected: %i", i, con->count_modes);
TRACELOG(LOG_TRACE, "DISPLAY: Connector %i status: %s", i,
(con->connection == DRM_MODE_CONNECTED) ? "CONNECTED" :
(con->connection == DRM_MODE_DISCONNECTED) ? "DISCONNECTED" :
(con->connection == DRM_MODE_UNKNOWNCONNECTION) ? "UNKNOWN" : "OTHER");
// In certain cases the status of the conneciton is reported as UKNOWN, but it is still connected // In certain cases the status of the conneciton is reported as UKNOWN, but it is still connected
// This might be a hardware or software limitation like on Raspberry Pi Zero with composite output // This might be a hardware or software limitation like on Raspberry Pi Zero with composite output
if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->encoder_id)) // WARNING: Accept CONNECTED, UNKNOWN and even those without encoder_id connectors for software mode
if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->count_modes > 0)//(con->encoder_id))
{ {
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected"); #if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// For hardware rendering, we need an encoder_id
if (con->encoder_id)
{
TRACELOG(LOG_TRACE, "DISPLAY: DRM connector %i connected with encoder", i);
platform.connector = con; platform.connector = con;
break; break;
} }
else else
{ {
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)"); TRACELOG(LOG_TRACE, "DISPLAY: DRM connector %i connected but no encoder", i);
}
#else
// For software rendering, we can accept even without encoder_id
TRACELOG(LOG_TRACE, "DISPLAY: DRM connector %i suitable for software rendering", i);
platform.connector = con;
break;
#endif
}
if (!platform.connector)
{
TRACELOG(LOG_TRACE, "DISPLAY: DRM connector %i NOT suitable (deleting)", i);
drmModeFreeConnector(con); drmModeFreeConnector(con);
} }
} }
@@ -1024,14 +1282,18 @@ int InitPlatform(void)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found"); TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found");
drmModeFreeResources(res); drmModeFreeResources(res);
close(platform.fd);
return -1; return -1;
} }
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id); drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id);
if (!enc) if (!enc)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder");
drmModeFreeConnector(platform.connector);
drmModeFreeResources(res); drmModeFreeResources(res);
close(platform.fd);
return -1; return -1;
} }
@@ -1040,7 +1302,9 @@ int InitPlatform(void)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc");
drmModeFreeEncoder(enc); drmModeFreeEncoder(enc);
drmModeFreeConnector(platform.connector);
drmModeFreeResources(res); drmModeFreeResources(res);
close(platform.fd);
return -1; return -1;
} }
@@ -1055,7 +1319,9 @@ int InitPlatform(void)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found"); TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found");
drmModeFreeEncoder(enc); drmModeFreeEncoder(enc);
drmModeFreeConnector(platform.connector);
drmModeFreeResources(res); drmModeFreeResources(res);
close(platform.fd);
return -1; return -1;
} }
@@ -1064,7 +1330,7 @@ int InitPlatform(void)
} }
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT; const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
const int fps = (CORE.Time.target > 0)? (1.0/CORE.Time.target) : 60; const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60;
// Try to find an exact matching mode // Try to find an exact matching mode
platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
@@ -1083,7 +1349,9 @@ int InitPlatform(void)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode");
drmModeFreeEncoder(enc); drmModeFreeEncoder(enc);
drmModeFreeConnector(platform.connector);
drmModeFreeResources(res); drmModeFreeResources(res);
close(platform.fd);
return -1; return -1;
} }
@@ -1092,19 +1360,45 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", platform.connector->modes[platform.modeIndex].name, TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", platform.connector->modes[platform.modeIndex].name,
platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay,
(platform.connector->modes[platform.modeIndex].flags & DRM_MODE_FLAG_INTERLACE)? 'i' : 'p', (platform.connector->modes[platform.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
platform.connector->modes[platform.modeIndex].vrefresh); platform.connector->modes[platform.modeIndex].vrefresh);
drmModeFreeEncoder(enc);
enc = NULL;
#else
// For software rendering, the first available mode can be used
if (platform.connector->count_modes > 0)
{
platform.modeIndex = 0;
CORE.Window.display.width = platform.connector->modes[0].hdisplay;
CORE.Window.display.height = platform.connector->modes[0].vdisplay;
TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u) for software rendering",
platform.connector->modes[0].name,
platform.connector->modes[0].hdisplay,
platform.connector->modes[0].vdisplay,
(platform.connector->modes[0].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
platform.connector->modes[0].vrefresh);
}
else
{
TRACELOG(LOG_WARNING, "DISPLAY: No modes available for connector");
drmModeFreeConnector(platform.connector);
drmModeFreeResources(res);
close(platform.fd);
return -1;
}
#endif
// Use the width and height of the surface for render // Use the width and height of the surface for render
CORE.Window.render.width = CORE.Window.screen.width; CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height; CORE.Window.render.height = CORE.Window.screen.height;
drmModeFreeEncoder(enc);
enc = NULL;
drmModeFreeResources(res); drmModeFreeResources(res);
res = NULL; res = NULL;
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// Hardware rendering initialization with EGL
platform.gbmDevice = gbm_create_device(platform.fd); platform.gbmDevice = gbm_create_device(platform.fd);
if (!platform.gbmDevice) if (!platform.gbmDevice)
{ {
@@ -1273,6 +1567,32 @@ int InitPlatform(void)
return -1; return -1;
} }
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(eglGetProcAddress);
#else
// At this point we need to manage render size vs screen size
// NOTE: This function use and modify global module variables:
// -> CORE.Window.screen.width/CORE.Window.screen.height
// -> CORE.Window.render.width/CORE.Window.render.height
// -> CORE.Window.screenScale
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
// Setup window ready state for software rendering
CORE.Window.ready = true;
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully (Software Rendering)");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
#endif
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
// If graphic device is no properly initialized, we end program // If graphic device is no properly initialized, we end program
@@ -1285,12 +1605,8 @@ int InitPlatform(void)
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(eglGetProcAddress);
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// Initialize timing system
// Initialize timming system
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// NOTE: timming system must be initialized before the input events system // NOTE: timming system must be initialized before the input events system
InitTimer(); InitTimer();
@@ -1336,6 +1652,7 @@ void ClosePlatform(void)
platform.prevFB = 0; platform.prevFB = 0;
} }
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
if (platform.prevBO) if (platform.prevBO)
{ {
gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO); gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
@@ -1353,6 +1670,7 @@ void ClosePlatform(void)
gbm_device_destroy(platform.gbmDevice); gbm_device_destroy(platform.gbmDevice);
platform.gbmDevice = NULL; platform.gbmDevice = NULL;
} }
#endif
if (platform.crtc) if (platform.crtc)
{ {
@@ -1374,6 +1692,7 @@ void ClosePlatform(void)
platform.fd = -1; platform.fd = -1;
} }
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// Close surface, context and display // Close surface, context and display
if (platform.device != EGL_NO_DISPLAY) if (platform.device != EGL_NO_DISPLAY)
{ {
@@ -1392,6 +1711,7 @@ void ClosePlatform(void)
eglTerminate(platform.device); eglTerminate(platform.device);
platform.device = EGL_NO_DISPLAY; platform.device = EGL_NO_DISPLAY;
} }
#endif
CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called

View File

@@ -149,7 +149,8 @@
#endif #endif
// Security check in case no GRAPHICS_API_OPENGL_* defined // Security check in case no GRAPHICS_API_OPENGL_* defined
#if !defined(GRAPHICS_API_OPENGL_11) && \ #if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) && \
!defined(GRAPHICS_API_OPENGL_11) && \
!defined(GRAPHICS_API_OPENGL_21) && \ !defined(GRAPHICS_API_OPENGL_21) && \
!defined(GRAPHICS_API_OPENGL_33) && \ !defined(GRAPHICS_API_OPENGL_33) && \
!defined(GRAPHICS_API_OPENGL_43) && \ !defined(GRAPHICS_API_OPENGL_43) && \
@@ -159,7 +160,7 @@
#endif #endif
// Security check in case multiple GRAPHICS_API_OPENGL_* defined // Security check in case multiple GRAPHICS_API_OPENGL_* defined
#if defined(GRAPHICS_API_OPENGL_11) #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_21) #if defined(GRAPHICS_API_OPENGL_21)
#undef GRAPHICS_API_OPENGL_21 #undef GRAPHICS_API_OPENGL_21
#endif #endif
@@ -174,6 +175,11 @@
#endif #endif
#endif #endif
// Software implementation uses OpenGL 1.1 functionality
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#define GRAPHICS_API_OPENGL_11
#endif
// OpenGL 2.1 uses most of OpenGL 3.3 Core functionality // OpenGL 2.1 uses most of OpenGL 3.3 Core functionality
// WARNING: Specific parts are checked with #if defines // WARNING: Specific parts are checked with #if defines
#if defined(GRAPHICS_API_OPENGL_21) #if defined(GRAPHICS_API_OPENGL_21)
@@ -427,7 +433,8 @@ typedef struct rlRenderBatch {
// OpenGL version // OpenGL version
typedef enum { typedef enum {
RL_OPENGL_11 = 1, // OpenGL 1.1 RL_OPENGL_11_SOFTWARE = 0, // Software rendering
RL_OPENGL_11, // OpenGL 1.1
RL_OPENGL_21, // OpenGL 2.1 (GLSL 120) RL_OPENGL_21, // OpenGL 2.1 (GLSL 120)
RL_OPENGL_33, // OpenGL 3.3 (GLSL 330) RL_OPENGL_33, // OpenGL 3.3 (GLSL 330)
RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330) RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330)
@@ -768,6 +775,10 @@ RLAPI unsigned int rlLoadFramebuffer(void); // Loa
RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer
RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete
RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
RLAPI void rlCopyFramebuffer(int x, int y, int w, int h, int format, void* pixels);
RLAPI void rlResizeFramebuffer(int width, int height);
#endif
// Shaders management // Shaders management
RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings
@@ -834,6 +845,13 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#endif #endif
#if defined(GRAPHICS_API_OPENGL_11) #if defined(GRAPHICS_API_OPENGL_11)
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#define RLSW_IMPL
#define SW_MALLOC(sz) RL_MALLOC(sz)
#define SW_REALLOC(ptr, newSz) RL_REALLOC(ptr, newSz)
#define SW_FREE(ptr) RL_FREE(ptr)
#include "external/rlsw.h" // OpenGL 1.1 software implementation
#else
#if defined(__APPLE__) #if defined(__APPLE__)
#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX #include <OpenGL/gl.h> // OpenGL 1.1 library for OSX
#include <OpenGL/glext.h> // OpenGL extensions library #include <OpenGL/glext.h> // OpenGL extensions library
@@ -853,6 +871,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#include <GL/gl.h> // OpenGL 1.1 library #include <GL/gl.h> // OpenGL 1.1 library
#endif #endif
#endif
#endif #endif
#if defined(GRAPHICS_API_OPENGL_33) #if defined(GRAPHICS_API_OPENGL_33)
@@ -2337,6 +2356,14 @@ void rlglInit(int width, int height)
glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation)
#endif #endif
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
if (!swInit(width, height))
{
TRACELOG(RL_LOG_ERROR, "RLGL: Software renderer initialization failed!");
exit(-1);
}
#endif
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Store screen size into global variables // Store screen size into global variables
RLGL.State.framebufferWidth = width; RLGL.State.framebufferWidth = width;
@@ -2363,6 +2390,10 @@ void rlglClose(void)
glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId); TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId);
#endif #endif
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
swClose();
#endif
} }
// Load OpenGL extensions // Load OpenGL extensions
@@ -2672,7 +2703,9 @@ void *rlGetProcAddress(const char *procName)
int rlGetVersion(void) int rlGetVersion(void)
{ {
int glVersion = 0; int glVersion = 0;
#if defined(GRAPHICS_API_OPENGL_11) #if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
glVersion = RL_OPENGL_11_SOFTWARE;
#elif defined(GRAPHICS_API_OPENGL_11)
glVersion = RL_OPENGL_11; glVersion = RL_OPENGL_11;
#endif #endif
#if defined(GRAPHICS_API_OPENGL_21) #if defined(GRAPHICS_API_OPENGL_21)
@@ -3713,6 +3746,20 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
return pixels; return pixels;
} }
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
void rlCopyFramebuffer(int x, int y, int w, int h, int format, void* pixels)
{
unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
swCopyFramebuffer(x, y, w, h, glFormat, glType, pixels);
}
void rlResizeFramebuffer(int width, int height)
{
swResizeFramebuffer(width, height);
}
#endif
// Read screen pixel data (color buffer) // Read screen pixel data (color buffer)
unsigned char *rlReadScreenPixels(int width, int height) unsigned char *rlReadScreenPixels(int width, int height)
{ {

View File

@@ -1429,7 +1429,7 @@ void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int
// Draw a 3d mesh with material and transform // Draw a 3d mesh with material and transform
void DrawMesh(Mesh mesh, Material material, Matrix transform) void DrawMesh(Mesh mesh, Material material, Matrix transform)
{ {
#if defined(GRAPHICS_API_OPENGL_11) #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#define GL_VERTEX_ARRAY 0x8074 #define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075 #define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076 #define GL_COLOR_ARRAY 0x8076