Added function: DrawLineEx()

Supports line thickness
This commit is contained in:
raysan5
2017-03-05 21:04:07 +01:00
parent aaf9c648d3
commit 59038bae96
3 changed files with 59 additions and 8 deletions

View File

@@ -98,13 +98,13 @@
#define RAD2DEG (180.0f/PI)
// raylib Config Flags
#define FLAG_SHOW_LOGO 1 // Set this flag to show raylib logo at startup
#define FLAG_FULLSCREEN_MODE 2 // Set this flag to run program in fullscreen
#define FLAG_WINDOW_RESIZABLE 4 // Set this flag to allow resizable window
#define FLAG_WINDOW_DECORATED 8 // Set this flag to show window decoration (frame and buttons)
#define FLAG_WINDOW_TRANSPARENT 16 // Set this flag to allow transparent window
#define FLAG_MSAA_4X_HINT 32 // Set this flag to try enabling MSAA 4X
#define FLAG_VSYNC_HINT 64 // Set this flag to try enabling V-Sync on GPU
#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup
#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen
#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window
#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons)
#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window
#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X
#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU
// Keyboard Function Keys
#define KEY_SPACE 32
@@ -763,6 +763,7 @@ RLAPI void DrawPixel(int posX, int posY, Color color);
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)