mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-15 19:05:34 +00:00
[examples] Added: textures_screen_buffer (#5357)
* Example textures_screen_buffer * remove resource preload for web makefile * update description * code formatting
This commit is contained in:
committed by
GitHub
parent
5c2747e3a8
commit
596d3bcb7e
@@ -619,6 +619,7 @@ TEXTURES = \
|
||||
textures/textures_sprite_button \
|
||||
textures/textures_sprite_explosion \
|
||||
textures/textures_srcrec_dstrec \
|
||||
textures/textures_screen_buffer \
|
||||
textures/textures_textured_curve \
|
||||
textures/textures_tiled_drawing \
|
||||
textures/textures_to_image
|
||||
|
||||
@@ -607,6 +607,7 @@ TEXTURES = \
|
||||
textures/textures_sprite_button \
|
||||
textures/textures_sprite_explosion \
|
||||
textures/textures_srcrec_dstrec \
|
||||
textures/textures_screen_buffer \
|
||||
textures/textures_textured_curve \
|
||||
textures/textures_tiled_drawing \
|
||||
textures/textures_to_image
|
||||
@@ -1058,6 +1059,9 @@ textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/scarfy.png@resources/scarfy.png
|
||||
|
||||
textures/textures_screen_buffer: textures/textures_screen_buffer.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
textures/textures_textured_curve: textures/textures_textured_curve.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||
--preload-file textures/resources/road.png@resources/road.png
|
||||
|
||||
@@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
|
||||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
||||
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
||||
|
||||
## EXAMPLES COLLECTION [TOTAL: 194]
|
||||
## EXAMPLES COLLECTION [TOTAL: 195]
|
||||
|
||||
### category: core [47]
|
||||
|
||||
@@ -114,7 +114,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
|
||||
| [shapes_lines_drawing](shapes/shapes_lines_drawing.c) | <img src="shapes/shapes_lines_drawing.png" alt="shapes_lines_drawing" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
|
||||
| [shapes_math_angle_rotation](shapes/shapes_math_angle_rotation.c) | <img src="shapes/shapes_math_angle_rotation.png" alt="shapes_math_angle_rotation" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Kris](https://github.com/krispy-snacc) |
|
||||
|
||||
### category: textures [26]
|
||||
### category: textures [27]
|
||||
|
||||
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/rtextures.c) module.
|
||||
|
||||
@@ -145,6 +145,7 @@ Examples using raylib textures functionality, including image/textures loading/g
|
||||
| [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
|
||||
| [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Bruno Cabral](https://github.com/brccabral) |
|
||||
| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_screen_buffer](textures/textures_screen_buffer.c) | <img src="textures/textures_screen_buffer.png" alt="textures_screen_buffer" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
|
||||
| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
|
||||
### category: text [15]
|
||||
|
||||
@@ -113,6 +113,7 @@ textures;textures_gif_player;★★★☆;4.2;4.2;2021;2025;"Ramon Santamaria";@
|
||||
textures;textures_image_kernel;★★★★;1.3;1.3;2015;2025;"Karim Salem";@kimo-s
|
||||
textures;textures_image_channel;★★☆☆;5.5;5.5;2024;2025;"Bruno Cabral";@brccabral
|
||||
textures;textures_image_rotate;★★☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||
textures;textures_screen_buffer;★★☆☆;5.5;5.5;2014;2025;"Agnis Aldins";@nezvers
|
||||
textures;textures_textured_curve;★★★☆;4.5;4.5;2022;2025;"Jeffery Myers";@JeffM2501
|
||||
text;text_sprite_fonts;★☆☆☆;1.7;3.7;2017;2025;"Ramon Santamaria";@raysan5
|
||||
text;text_font_spritefont;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||
|
||||
161
examples/textures/textures_screen_buffer.c
Normal file
161
examples/textures/textures_screen_buffer.c
Normal file
@@ -0,0 +1,161 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - screen buffer / update Image as screen buffer and display with texture
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6
|
||||
*
|
||||
* Example contributed by Agnis Aldiņš (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Agnis Aldiņš (@nezvers)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define MAX_COLORS 256
|
||||
#define SCREEN_WIDTH 800
|
||||
#define SCREEN_HEIGHT 450
|
||||
#define SCALE_FACTOR 2
|
||||
// buffer size at least for screenImage pixel count
|
||||
#define INDEX_BUFFER_SIZE ((SCREEN_WIDTH * SCREEN_HEIGHT) / SCALE_FACTOR)
|
||||
#define FLAME_WIDTH (SCREEN_WIDTH / SCALE_FACTOR)
|
||||
|
||||
static void GeneretePalette(Color *palette);
|
||||
static void ClearIndexBuffer(unsigned char *buffer, int count);
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = SCREEN_WIDTH;
|
||||
const int screenHeight = SCREEN_HEIGHT;
|
||||
const int pixelScale = SCALE_FACTOR;
|
||||
const int imageWidth = screenWidth / pixelScale;
|
||||
const int imageHeight = screenHeight / pixelScale;
|
||||
InitWindow(screenWidth, screenHeight, "raylib [<module>] example - <name>");
|
||||
|
||||
Color palette[MAX_COLORS] = {0};
|
||||
unsigned char indexBuffer[INDEX_BUFFER_SIZE] = {0};
|
||||
unsigned char flameRootBuffer[FLAME_WIDTH] = {0};
|
||||
|
||||
Image screenImage = GenImageColor(imageWidth, imageHeight, BLACK);
|
||||
Texture screenTexture = LoadTextureFromImage(screenImage);
|
||||
GeneretePalette(palette);
|
||||
ClearIndexBuffer(indexBuffer, INDEX_BUFFER_SIZE);
|
||||
ClearIndexBuffer(flameRootBuffer, FLAME_WIDTH);
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Grow flameRoot
|
||||
for (int x = 2; x < FLAME_WIDTH; ++x)
|
||||
{
|
||||
unsigned short flame = flameRootBuffer[x];
|
||||
if (flame == 255) continue;
|
||||
flame += GetRandomValue(0, 2);
|
||||
if (flame > 255) flame = 255;
|
||||
flameRootBuffer[x] = flame;
|
||||
}
|
||||
|
||||
// transfer flameRoot to indexBuffer
|
||||
for (int x = 0; x < FLAME_WIDTH; ++x)
|
||||
{
|
||||
int i = x + (imageHeight - 1) * imageWidth;
|
||||
indexBuffer[i] = flameRootBuffer[x];
|
||||
}
|
||||
|
||||
// Clear top row, because it can't move any higher
|
||||
for (int x = 0; x < imageWidth; ++x)
|
||||
{
|
||||
if (indexBuffer[x] == 0) continue;
|
||||
indexBuffer[x] = 0;
|
||||
}
|
||||
|
||||
// Skip top row, it is already cleared
|
||||
for (int y = 1; y < imageHeight; ++y)
|
||||
{
|
||||
for (int x = 0; x < imageWidth; ++x)
|
||||
{
|
||||
unsigned i = x + y * imageWidth;
|
||||
unsigned char colorIndex = indexBuffer[i];
|
||||
if (colorIndex == 0) continue;
|
||||
|
||||
// Move pixel a row above
|
||||
indexBuffer[i] = 0;
|
||||
int moveX = GetRandomValue(0, 2) - 1;
|
||||
int newX = x + moveX;
|
||||
if (newX < 0 || newX >= imageWidth) continue;
|
||||
|
||||
unsigned i_above = i - imageWidth + moveX;
|
||||
int decay = GetRandomValue(0, 3);
|
||||
colorIndex -= (decay < colorIndex) ? decay : colorIndex;
|
||||
indexBuffer[i_above] = colorIndex;
|
||||
}
|
||||
}
|
||||
|
||||
// Update screenImage with palette colors
|
||||
for (int y = 1; y < imageHeight; ++y)
|
||||
{
|
||||
for (int x = 0; x < imageWidth; ++x)
|
||||
{
|
||||
unsigned i = x + y * imageWidth;
|
||||
unsigned char colorIndex = indexBuffer[i];
|
||||
Color col = palette[colorIndex];
|
||||
ImageDrawPixel(&screenImage, x, y, col);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateTexture(screenTexture, screenImage.data);
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
const Vector2 origin = (Vector2){0, 0};
|
||||
const float rotation = 0.f;
|
||||
DrawTextureEx(screenTexture, origin, rotation, pixelScale, WHITE);
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
UnloadTexture(screenTexture);
|
||||
UnloadImage(screenImage);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void GeneretePalette(Color *palette)
|
||||
{
|
||||
for (int i = 0; i < MAX_COLORS; ++i)
|
||||
{
|
||||
float t = (float)i/(float)(MAX_COLORS - 1);
|
||||
float hue = t * t;
|
||||
float saturation = t;
|
||||
float value = t;
|
||||
palette[i] = ColorFromHSV(250.f + 150.f * hue, saturation, value);
|
||||
}
|
||||
}
|
||||
|
||||
static void ClearIndexBuffer(unsigned char *buffer, int count)
|
||||
{
|
||||
// Use memset to set to ZERO, but for demonstration a plain for loop is used
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
buffer[i] = 0;
|
||||
}
|
||||
}
|
||||
BIN
examples/textures/textures_screen_buffer.png
Normal file
BIN
examples/textures/textures_screen_buffer.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 31 KiB |
Reference in New Issue
Block a user