mirror of
https://github.com/raysan5/raylib.git
synced 2026-08-04 06:38:30 +00:00
REVIEWED: Security: strncpy() replaced by snprintf()
This commit is contained in:
@@ -1829,7 +1829,7 @@ int InitPlatform(void)
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{
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CORE.Input.Gamepad.ready[i] = true;
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CORE.Input.Gamepad.axisCount[i] = GLFW_GAMEPAD_AXIS_LAST + 1;
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strncpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i), MAX_GAMEPAD_NAME_LENGTH - 1);
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snprintf(CORE.Input.Gamepad.name[i], MAX_GAMEPAD_NAME_LENGTH, "%s", glfwGetJoystickName(i));
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}
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}
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//----------------------------------------------------------------------------
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@@ -2044,7 +2044,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
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for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++)
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{
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CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
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strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1);
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snprintf(CORE.Window.dropFilepaths[i], MAX_FILEPATH_LENGTH, "%s", paths[i]);
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}
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}
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}
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@@ -2191,7 +2191,7 @@ static void JoystickCallback(int jid, int event)
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// WARNING: If glfwGetJoystickName() is longer than MAX_GAMEPAD_NAME_LENGTH,
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// only copy up to (MAX_GAMEPAD_NAME_LENGTH -1) to destination string
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memset(CORE.Input.Gamepad.name[jid], 0, MAX_GAMEPAD_NAME_LENGTH);
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strncpy(CORE.Input.Gamepad.name[jid], glfwGetJoystickName(jid), MAX_GAMEPAD_NAME_LENGTH - 1);
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snprintf(CORE.Input.Gamepad.name[jid], MAX_GAMEPAD_NAME_LENGTH, "%s", glfwGetJoystickName(jid));
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}
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else if (event == GLFW_DISCONNECTED)
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{
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@@ -486,14 +486,14 @@ static void RGFW_cb_dropfunc(const RGFW_event *e)
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CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
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CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
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strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], e->drop.value->data);
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snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", e->drop.value->data);
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CORE.Window.dropFileCount++;
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}
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else if (CORE.Window.dropFileCount < 1024)
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{
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CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
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strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], e->drop.value->data);
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snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", e->drop.value->data);
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CORE.Window.dropFileCount++;
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}
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@@ -1609,74 +1609,76 @@ void PollInputEvents(void)
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//-----------------------------------------------------------------------------
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mg_event gamepad_event;
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while (mg_gamepads_check_event(&platform.minigamepad, &gamepad_event)) {
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while (mg_gamepads_check_event(&platform.minigamepad, &gamepad_event))
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{
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int gamepadIndex = gamepad_event.gamepad->index;
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switch (gamepad_event.type) {
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switch (gamepad_event.type)
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{
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case MG_EVENT_BUTTON_PRESS:
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{
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int button = mg_buttonConvertTable[gamepad_event.button];
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if (button >= 0)
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{
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int button = mg_buttonConvertTable[gamepad_event.button];
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if (button >= 0)
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{
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CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 1;
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CORE.Input.Gamepad.lastButtonPressed = button;
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}
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} break;
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CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 1;
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CORE.Input.Gamepad.lastButtonPressed = button;
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}
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} break;
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case MG_EVENT_BUTTON_RELEASE:
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{
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int button = mg_buttonConvertTable[gamepad_event.button];
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if (button >= 0)
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{
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int button = mg_buttonConvertTable[gamepad_event.button];
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if (button >= 0)
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{
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CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 0;
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if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
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}
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} break;
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CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = 0;
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if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
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}
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} break;
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case MG_EVENT_AXIS_MOVE:
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{
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int axis = mg_axisConvertTable[gamepad_event.axis];
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{
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int axis = mg_axisConvertTable[gamepad_event.axis];
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switch (axis) {
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case GAMEPAD_AXIS_LEFT_X:
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case GAMEPAD_AXIS_LEFT_Y:
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case GAMEPAD_AXIS_RIGHT_X:
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case GAMEPAD_AXIS_RIGHT_Y:
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CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
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break;
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case GAMEPAD_AXIS_LEFT_TRIGGER:
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case GAMEPAD_AXIS_RIGHT_TRIGGER:
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CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
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switch (axis) {
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case GAMEPAD_AXIS_LEFT_X:
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case GAMEPAD_AXIS_LEFT_Y:
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case GAMEPAD_AXIS_RIGHT_X:
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case GAMEPAD_AXIS_RIGHT_Y:
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{
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CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
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} break;
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case GAMEPAD_AXIS_LEFT_TRIGGER:
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case GAMEPAD_AXIS_RIGHT_TRIGGER:
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{
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CORE.Input.Gamepad.axisState[gamepadIndex][axis] = platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value;
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// Trigger button press when axis is all the way
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int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
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int pressed = (platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value >= 1.0f);
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// Trigger button press when axis is all the way
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int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
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int pressed = (platform.minigamepad.gamepads[gamepadIndex].axes[gamepad_event.axis].value >= 1.0f);
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CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = pressed;
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if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
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else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
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break;
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}
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} break;
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CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = pressed;
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if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
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else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
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} break;
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default: break;
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}
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} break;
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case MG_EVENT_GAMEPAD_CONNECT:
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{
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CORE.Input.Gamepad.ready[gamepadIndex] = true;
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CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
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CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
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int axisCount = 0;
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for (int i = 0; i < MG_AXIS_COUNT; i += 1) {
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if (platform.minigamepad.gamepads[gamepadIndex].axes[i].supported)
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{
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axisCount += 1;
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}
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else
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{
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break;
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}
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for (int i = 0; i < MG_AXIS_COUNT; i += 1)
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{
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if (platform.minigamepad.gamepads[gamepadIndex].axes[i].supported) axisCount += 1;
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else break;
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}
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CORE.Input.Gamepad.axisCount[gamepadIndex] = axisCount;
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strcpy(CORE.Input.Gamepad.name[gamepadIndex], platform.minigamepad.gamepads[gamepadIndex].name);
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break;
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case MG_EVENT_GAMEPAD_DISCONNECT:
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CORE.Input.Gamepad.ready[gamepadIndex] = false;
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break;
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snprintf(CORE.Input.Gamepad.name[gamepadIndex], MAX_GAMEPAD_NAME_LENGTH, "%s", platform.minigamepad.gamepads[gamepadIndex].name);
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} break;
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case MG_EVENT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[gamepadIndex] = false; break;
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default: break;
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}
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}
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@@ -1512,9 +1512,9 @@ void PollInputEvents(void)
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// Event memory is now managed by SDL, so it should not be freed in SDL_EVENT_DROP_FILE,
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// in case data needs to be hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events,
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// a copy is required, SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed
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strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data, MAX_FILEPATH_LENGTH - 1);
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snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.data);
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#else
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strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file, MAX_FILEPATH_LENGTH - 1);
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snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.file);
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SDL_free(event.drop.file);
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#endif
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@@ -1525,9 +1525,9 @@ void PollInputEvents(void)
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CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
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#if defined(USING_VERSION_SDL3)
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strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data, MAX_FILEPATH_LENGTH - 1);
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snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.data);
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#else
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strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file, MAX_FILEPATH_LENGTH - 1);
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snprintf(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], MAX_FILEPATH_LENGTH, "%s", event.drop.file);
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SDL_free(event.drop.file);
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#endif
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@@ -1812,8 +1812,8 @@ void PollInputEvents(void)
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CORE.Input.Gamepad.axisState[nextAvailableSlot][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
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memset(CORE.Input.Gamepad.name[nextAvailableSlot], 0, MAX_GAMEPAD_NAME_LENGTH);
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const char *controllerName = SDL_GameControllerNameForIndex(nextAvailableSlot);
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if (controllerName != NULL) strncpy(CORE.Input.Gamepad.name[nextAvailableSlot], controllerName, MAX_GAMEPAD_NAME_LENGTH - 1);
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else strncpy(CORE.Input.Gamepad.name[nextAvailableSlot], "noname", 6);
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if (controllerName != NULL) snprintf(CORE.Input.Gamepad.name[nextAvailableSlot], MAX_GAMEPAD_NAME_LENGTH, "%s", controllerName);
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else memcpy(CORE.Input.Gamepad.name[nextAvailableSlot], "noname", 6);
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}
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else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());
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}
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@@ -2191,7 +2191,7 @@ int InitPlatform(void)
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#else
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const char *joystickName = SDL_GameControllerNameForIndex(i);
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#endif
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strncpy(CORE.Input.Gamepad.name[i], joystickName, MAX_GAMEPAD_NAME_LENGTH - 1);
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snprintf(CORE.Input.Gamepad.name[i], MAX_GAMEPAD_NAME_LENGTH, "%s", joystickName);
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CORE.Input.Gamepad.name[i][MAX_GAMEPAD_NAME_LENGTH - 1] = '\0';
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}
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else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());
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@@ -1579,7 +1579,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
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for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++)
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{
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CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
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strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1);
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snprintf(CORE.Window.dropFilepaths[i], MAX_FILEPATH_LENGTH, "%s", paths[i]);
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}
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}
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}
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@@ -1439,7 +1439,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
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for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++)
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{
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CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
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strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1);
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snprintf(CORE.Window.dropFilepaths[i], MAX_FILEPATH_LENGTH, "%s", paths[i]);
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}
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}
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}
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