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Code gardening...
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@@ -162,7 +162,7 @@ extern void LoadFontDefault(void)
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#define BIT_CHECK(a,b) ((a) & (1u << (b)))
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// check to see if we have allready allocated the font for an image, and if we don't need to upload, then just return
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if (defaultFont.glyphs != NULL && !isGpuReady)
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if (defaultFont.glyphs != NULL && !isGpuReady)
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return;
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// NOTE: Using UTF-8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
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@@ -260,11 +260,11 @@ extern void LoadFontDefault(void)
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counter++;
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}
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if (isGpuReady)
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{
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defaultFont.texture = LoadTextureFromImage(imFont);
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// we have already loaded the font glyph data an image, and the GPU is ready, we are done
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// if we don't do this, we will leak memory by reallocating the glyphs and rects
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if (defaultFont.glyphs != NULL)
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