REVIEWED: Prioritize calloc() calls than malloc() on some cases

This commit is contained in:
Ray
2025-09-10 21:03:06 +02:00
parent 8a1468c0c7
commit 5a54fc12a2
4 changed files with 19 additions and 19 deletions

View File

@@ -148,8 +148,8 @@ static void CursorEnterCallback(GLFWwindow *window, int enter);
static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
// Wrappers used by glfwInitAllocator // Wrappers used by glfwInitAllocator
static void *AllocateWrapper(size_t size, void *user); // GLFW3 GLFWallocatefun, wrapps around RL_MALLOC macro static void *AllocateWrapper(size_t size, void *user); // GLFW3 GLFWallocatefun, wrapps around RL_CALLOC macro
static void *ReallocateWrapper(void *block, size_t size, void *user); // GLFW3 GLFWreallocatefun, wrapps around RL_MALLOC macro static void *ReallocateWrapper(void *block, size_t size, void *user); // GLFW3 GLFWreallocatefun, wrapps around RL_REALLOC macro
static void DeallocateWrapper(void *block, void *user); // GLFW3 GLFWdeallocatefun, wraps around RL_FREE macro static void DeallocateWrapper(void *block, void *user); // GLFW3 GLFWdeallocatefun, wraps around RL_FREE macro
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@@ -1342,7 +1342,7 @@ static void SetDimensionsFromMonitor(GLFWmonitor *monitor)
static void *AllocateWrapper(size_t size, void *user) static void *AllocateWrapper(size_t size, void *user)
{ {
(void)user; (void)user;
return RL_MALLOC(size); return RL_CALLOC(size, 1);
} }
static void *ReallocateWrapper(void *block, size_t size, void *user) static void *ReallocateWrapper(void *block, size_t size, void *user)
{ {

View File

@@ -2318,8 +2318,8 @@ FilePathList LoadDirectoryFiles(const char *dirPath)
// Memory allocation for dirFileCount // Memory allocation for dirFileCount
files.capacity = fileCounter; files.capacity = fileCounter;
files.paths = (char **)RL_MALLOC(files.capacity*sizeof(char *)); files.paths = (char **)RL_CALLOC(files.capacity, sizeof(char *));
for (unsigned int i = 0; i < files.capacity; i++) files.paths[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char)); for (unsigned int i = 0; i < files.capacity; i++) files.paths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
closedir(dir); closedir(dir);

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@@ -889,7 +889,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#endif #endif
#endif #endif
#include <stdlib.h> // Required for: malloc(), free() #include <stdlib.h> // Required for: calloc(), free()
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] #include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
#include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log() #include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log()
@@ -2429,7 +2429,7 @@ void rlLoadExtensions(void *loader)
// Get supported extensions list // Get supported extensions list
GLint numExt = 0; GLint numExt = 0;
const char **extList = (const char **)RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB) const char **extList = (const char **)RL_CALLOC(512, sizeof(const char *)); // Allocate 512 strings pointers (2 KB)
const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string
// NOTE: We have to duplicate string because glGetString() returns a const string // NOTE: We have to duplicate string because glGetString() returns a const string
@@ -2741,21 +2741,21 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes) // Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes)
//-------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------
batch.vertexBuffer = (rlVertexBuffer *)RL_MALLOC(numBuffers*sizeof(rlVertexBuffer)); batch.vertexBuffer = (rlVertexBuffer *)RL_CALLOC(numBuffers, sizeof(rlVertexBuffer));
for (int i = 0; i < numBuffers; i++) for (int i = 0; i < numBuffers; i++)
{ {
batch.vertexBuffer[i].elementCount = bufferElements; batch.vertexBuffer[i].elementCount = bufferElements;
batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad batch.vertexBuffer[i].vertices = (float *)RL_CALLOC(bufferElements*3*4, sizeof(float)); // 3 float by vertex, 4 vertex by quad
batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad batch.vertexBuffer[i].texcoords = (float *)RL_CALLOC(bufferElements*2*4, sizeof(float)); // 2 float by texcoord, 4 texcoord by quad
batch.vertexBuffer[i].normals = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad batch.vertexBuffer[i].normals = (float *)RL_CALLOC(bufferElements*3*4, sizeof(float)); // 3 float by vertex, 4 vertex by quad
batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad batch.vertexBuffer[i].colors = (unsigned char *)RL_CALLOC(bufferElements*4*4, sizeof(unsigned char)); // 4 float by color, 4 colors by quad
#if defined(GRAPHICS_API_OPENGL_33) #if defined(GRAPHICS_API_OPENGL_33)
batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices) batch.vertexBuffer[i].indices = (unsigned int *)RL_CALLOC(bufferElements*6, sizeof(unsigned int)); // 6 int by quad (indices)
#endif #endif
#if defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_ES2)
batch.vertexBuffer[i].indices = (unsigned short *)RL_MALLOC(bufferElements*6*sizeof(unsigned short)); // 6 int by quad (indices) batch.vertexBuffer[i].indices = (unsigned short *)RL_CALLOC(bufferElements*6, sizeof(unsigned short)); // 6 int by quad (indices)
#endif #endif
for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f; for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f;
@@ -2843,7 +2843,7 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements)
// Init draw calls tracking system // Init draw calls tracking system
//-------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------
batch.draws = (rlDrawCall *)RL_MALLOC(RL_DEFAULT_BATCH_DRAWCALLS*sizeof(rlDrawCall)); batch.draws = (rlDrawCall *)RL_CALLOC(RL_DEFAULT_BATCH_DRAWCALLS, sizeof(rlDrawCall));
for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++)
{ {
@@ -3649,7 +3649,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB))
{ {
pixels = RL_MALLOC(size); pixels = RL_CALLOC(size, 1);
glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
} }
else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", id, format); else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", id, format);
@@ -3674,7 +3674,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0);
// We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format // We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format
pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)); pixels = RL_CALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8), 1);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);

View File

@@ -203,7 +203,7 @@ unsigned char *LoadFileData(const char *fileName, int *dataSize)
if (size > 0) if (size > 0)
{ {
data = (unsigned char *)RL_MALLOC(size*sizeof(unsigned char)); data = (unsigned char *)RL_CALLOC(size, sizeof(unsigned char));
if (data != NULL) if (data != NULL)
{ {
@@ -366,7 +366,7 @@ char *LoadFileText(const char *fileName)
if (size > 0) if (size > 0)
{ {
text = (char *)RL_MALLOC((size + 1)*sizeof(char)); text = (char *)RL_CALLOC(size + 1, sizeof(char));
if (text != NULL) if (text != NULL)
{ {