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REVIEWED: rlgl defines for consistency
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@@ -2296,10 +2296,10 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
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RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
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{
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Shader shader = { 0 };
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shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int));
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shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int));
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// NOTE: All locations must be reseted to -1 (no location)
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for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;
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for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;
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shader.id = rlLoadShaderCode(vsCode, fsCode);
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