REVIEWED: rlgl defines for consistency

This commit is contained in:
raysan5
2021-07-31 19:46:44 +02:00
parent 3e75a2109d
commit 5b6d83b533
6 changed files with 74 additions and 68 deletions

View File

@@ -2296,10 +2296,10 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
{
Shader shader = { 0 };
shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int));
shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int));
// NOTE: All locations must be reseted to -1 (no location)
for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;
for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;
shader.id = rlLoadShaderCode(vsCode, fsCode);