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REVIEWED: rlgl defines for consistency
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@@ -348,7 +348,7 @@ typedef struct Mesh {
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// Shader
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typedef struct Shader {
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unsigned int id; // Shader program id
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int *locs; // Shader locations array (MAX_SHADER_LOCATIONS)
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int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS)
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} Shader;
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// MaterialMap
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