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REVIEWED: ExportFontAsCode()
not checking isGpuReady
#4894
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@@ -1075,7 +1075,7 @@ bool ExportFontAsCode(Font font, const char *fileName)
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byteCount += sprintf(txtData + byteCount, " Image imFont = { fontImageData_%s, %i, %i, 1, %i };\n\n", styleName, image.width, image.height, image.format);
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byteCount += sprintf(txtData + byteCount, " Image imFont = { fontImageData_%s, %i, %i, 1, %i };\n\n", styleName, image.width, image.height, image.format);
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#endif
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#endif
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byteCount += sprintf(txtData + byteCount, " // Load texture from image\n");
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byteCount += sprintf(txtData + byteCount, " // Load texture from image\n");
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byteCount += sprintf(txtData + byteCount, " if (isGpuReady) font.texture = LoadTextureFromImage(imFont);\n");
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byteCount += sprintf(txtData + byteCount, " font.texture = LoadTextureFromImage(imFont);\n");
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#if defined(SUPPORT_COMPRESSED_FONT_ATLAS)
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#if defined(SUPPORT_COMPRESSED_FONT_ATLAS)
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byteCount += sprintf(txtData + byteCount, " UnloadImage(imFont); // Uncompressed data can be unloaded from memory\n\n");
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byteCount += sprintf(txtData + byteCount, " UnloadImage(imFont); // Uncompressed data can be unloaded from memory\n\n");
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#endif
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#endif
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