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Remove useless stuff
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@@ -151,7 +151,6 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top,
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RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix
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RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far); // Returns orthographic projection matrix
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RMDEF Matrix MatrixLookAt(Vector3 position, Vector3 target, Vector3 up); // Returns camera look-at matrix (view matrix)
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RMDEF void PrintMatrix(Matrix m); // Print matrix utility
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//------------------------------------------------------------------------------------
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// Functions Declaration to work with Quaternions
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@@ -178,9 +177,7 @@ RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transfo
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#if defined(RAYMATH_IMPLEMENTATION) || defined(RAYMATH_EXTERN_INLINE)
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#include <stdio.h> // Used only on PrintMatrix()
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#include <math.h> // Standard math libary: sin(), cos(), tan()...
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#include <stdlib.h> // Used for abs()
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#include <math.h> // Required for: sinf(), cosf(), tan(), fabs()
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Vector3 math
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@@ -871,17 +868,6 @@ RMDEF Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up)
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return result;
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}
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// Print matrix utility (for debug)
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RMDEF void PrintMatrix(Matrix m)
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{
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printf("----------------------\n");
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printf("%2.2f %2.2f %2.2f %2.2f\n", m.m0, m.m4, m.m8, m.m12);
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printf("%2.2f %2.2f %2.2f %2.2f\n", m.m1, m.m5, m.m9, m.m13);
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printf("%2.2f %2.2f %2.2f %2.2f\n", m.m2, m.m6, m.m10, m.m14);
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printf("%2.2f %2.2f %2.2f %2.2f\n", m.m3, m.m7, m.m11, m.m15);
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printf("----------------------\n");
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Quaternion math
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//----------------------------------------------------------------------------------
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