REVIEWED: Hexadecimal formatting to be consistent

This commit is contained in:
Ray
2025-05-28 17:18:02 +02:00
parent 8d9c1cecb7
commit 5ddd13b775
4 changed files with 48 additions and 50 deletions

View File

@@ -5148,10 +5148,10 @@ Color GetColor(unsigned int hexValue)
{
Color color;
color.r = (unsigned char)(hexValue >> 24) & 0xFF;
color.g = (unsigned char)(hexValue >> 16) & 0xFF;
color.b = (unsigned char)(hexValue >> 8) & 0xFF;
color.a = (unsigned char)hexValue & 0xFF;
color.r = (unsigned char)(hexValue >> 24) & 0xff;
color.g = (unsigned char)(hexValue >> 16) & 0xff;
color.b = (unsigned char)(hexValue >> 8) & 0xff;
color.a = (unsigned char)hexValue & 0xff;
return color;
}
@@ -5391,17 +5391,16 @@ static float HalfToFloat(unsigned short x)
{
float result = 0.0f;
union
{
union {
float fm;
unsigned int ui;
} uni;
const unsigned int e = (x & 0x7C00) >> 10; // Exponent
const unsigned int m = (x & 0x03FF) << 13; // Mantissa
const unsigned int e = (x & 0x7c00) >> 10; // Exponent
const unsigned int m = (x & 0x03cc) << 13; // Mantissa
uni.fm = (float)m;
const unsigned int v = uni.ui >> 23; // Evil log2 bit hack to count leading zeros in denormalized format
uni.ui = (x & 0x8000) << 16 | (e != 0)*((e + 112) << 23 | m) | ((e == 0)&(m != 0))*((v - 37) << 23 | ((m << (150 - v)) & 0x007FE000)); // sign : normalized : denormalized
uni.ui = (x & 0x8000) << 16 | (e != 0)*((e + 112) << 23 | m) | ((e == 0)&(m != 0))*((v - 37) << 23 | ((m << (150 - v)) & 0x007fe000)); // sign : normalized : denormalized
result = uni.fm;
@@ -5413,18 +5412,17 @@ static unsigned short FloatToHalf(float x)
{
unsigned short result = 0;
union
{
union {
float fm;
unsigned int ui;
} uni;
uni.fm = x;
const unsigned int b = uni.ui + 0x00001000; // Round-to-nearest-even: add last bit after truncated mantissa
const unsigned int e = (b & 0x7F800000) >> 23; // Exponent
const unsigned int m = b & 0x007FFFFF; // Mantissa; in line below: 0x007FF000 = 0x00800000-0x00001000 = decimal indicator flag - initial rounding
const unsigned int e = (b & 0x7f800000) >> 23; // Exponent
const unsigned int m = b & 0x007fffff; // Mantissa; in line below: 0x007ff000 = 0x00800000-0x00001000 = decimal indicator flag - initial rounding
result = (b & 0x80000000) >> 16 | (e > 112)*((((e - 112) << 10) & 0x7C00) | m >> 13) | ((e < 113) & (e > 101))*((((0x007FF000 + m) >> (125 - e)) + 1) >> 1) | (e > 143)*0x7FFF; // sign : normalized : denormalized : saturate
result = (b & 0x80000000) >> 16 | (e > 112)*((((e - 112) << 10) & 0x7c00) | m >> 13) | ((e < 113) & (e > 101))*((((0x007ff000 + m) >> (125 - e)) + 1) >> 1) | (e > 143)*0x7fff; // sign : normalized : denormalized : saturate
return result;
}