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Support 2d camera system -IN PROGRESS-
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21
src/core.c
21
src/core.c
@@ -560,8 +560,25 @@ void BeginDrawing(void)
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// NOTE: Not required with OpenGL 3.3+
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}
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// Setup drawing canvas with extended parameters
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void BeginDrawingEx(int blendMode, Shader shader, Matrix transform)
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// Setup drawing canvas with 2d camera
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void BeginDrawingEx(Camera2D camera)
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{
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BeginDrawing();
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// TODO: Consider origin offset on position, rotation, scaling
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Matrix matRotation = MatrixRotate((Vector3){ 0.0f, 0.0f, 1.0f }, camera.rotation*DEG2RAD);
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Matrix matScale = MatrixScale(camera.zoom, camera.zoom, 1.0f);
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Matrix matTranslation = MatrixTranslate(camera.position.x, camera.position.y, 0.0f);
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Matrix matOrigin = MatrixTranslate(-camera.origin.x, -camera.origin.y, 0.0f);
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Matrix matTransform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
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rlMultMatrixf(MatrixToFloat(matTransform));
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}
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// Setup drawing canvas with pro parameters
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void BeginDrawingPro(int blendMode, Shader shader, Matrix transform)
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{
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BeginDrawing();
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