Support 2d camera system -IN PROGRESS-

This commit is contained in:
raysan5
2016-03-05 15:40:08 +01:00
parent d8bd8634ab
commit 5ea18b9426
3 changed files with 100 additions and 3 deletions

View File

@@ -315,6 +315,14 @@ typedef struct Camera {
float fovy; // Field-Of-View apperture in Y (degrees)
} Camera;
// Camera2D type, defines a 2d camera
typedef struct Camera2D {
Vector2 position; // Camera position
Vector2 origin; // Camera origin (for rotation and zoom)
float rotation; // Camera rotation in degrees
float zoom; // Camera zoom (scaling), should be 1.0f by default
} Camera2D;
// Bounding box type
typedef struct BoundingBox {
Vector3 min;
@@ -528,7 +536,8 @@ int GetScreenHeight(void); // Get current scree
void ClearBackground(Color color); // Sets Background Color
void BeginDrawing(void); // Setup drawing canvas to start drawing
void BeginDrawingEx(int blendMode, Shader shader, Matrix transform); // Setup drawing canvas with extended parameters
void BeginDrawingEx(Camera2D camera); // Setup drawing canvas with 2d camera
void BeginDrawingPro(int blendMode, Shader shader, Matrix transform); // Setup drawing canvas with pro parameters
void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)