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	Add 3d orthographic projection mode
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							| @@ -398,12 +398,19 @@ typedef struct SpriteFont { | ||||
|     CharInfo *chars;        // Characters info data | ||||
| } SpriteFont; | ||||
|  | ||||
| // Camera projection modes | ||||
| typedef enum { | ||||
|     CAMERA_PERSPECTIVE = 0, | ||||
|     CAMERA_ORTHOGRAPHIC | ||||
| } CameraType; | ||||
|  | ||||
| // Camera type, defines a camera position/orientation in 3d space | ||||
| typedef struct Camera { | ||||
|     Vector3 position;       // Camera position | ||||
|     Vector3 target;         // Camera target it looks-at | ||||
|     Vector3 up;             // Camera up vector (rotation over its axis) | ||||
|     float fovy;             // Camera field-of-view apperture in Y (degrees) | ||||
|     float fovy;             // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic | ||||
|     CameraType type;        // Camera type, controlling projection type, either CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC. | ||||
| } Camera; | ||||
|  | ||||
| // Camera2D type, defines a 2d camera | ||||
| @@ -726,7 +733,7 @@ RLAPI void BeginTextureMode(RenderTexture2D target);              // Initializes | ||||
| RLAPI void EndTextureMode(void);                                  // Ends drawing to render texture | ||||
|  | ||||
| // Screen-space-related functions | ||||
| RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera);      // Returns a ray trace from mouse position | ||||
| RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera);            // Returns a ray trace from mouse position | ||||
| RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);  // Returns the screen space position for a 3d world space position | ||||
| RLAPI Matrix GetCameraMatrix(Camera camera);                      // Returns camera transform matrix (view matrix) | ||||
|  | ||||
|   | ||||
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	 Max Danielsson
					Max Danielsson