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Minor tweaks and comments
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@@ -1721,7 +1721,7 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
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//----------------------------------------------------------------------------------
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// Cubic easing in-out
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// NOTE: Required for DrawLineBezier()
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// NOTE: Used by DrawLineBezier() only
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static float EaseCubicInOut(float t, float b, float c, float d)
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{
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if ((t /= 0.5f*d) < 1) return 0.5f*c*t*t*t + b;
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