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Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion...
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@@ -808,13 +808,6 @@ void UnloadMaterial(Material material)
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rlDeleteTextures(material.texSpecular.id);
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}
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// Link a texture to a model
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void SetModelTexture(Model *model, Texture2D texture)
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{
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if (texture.id <= 0) model->material.texDiffuse = GetDefaultTexture(); // Use default white texture
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else model->material.texDiffuse = texture;
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}
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// Generate a mesh from heightmap
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static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
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{
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