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Review UpdateVrTracking() and rlglLoadRenderTexture()
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@@ -375,7 +375,7 @@ float *MatrixToFloat(Matrix mat);
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void InitVrDevice(int vrDevice); // Init VR device
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void CloseVrDevice(void); // Close VR device
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bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
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void UpdateVrTracking(void); // Update VR tracking (position and orientation)
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void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
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void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
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// Oculus Rift API for direct access the device (no simulator)
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