mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-15 15:58:14 +00:00
Added some comments
This commit is contained in:
11
src/raylib.h
11
src/raylib.h
@@ -64,6 +64,7 @@
|
||||
//#define PLATFORM_ANDROID // Android device
|
||||
//#define PLATFORM_RPI // Raspberry Pi
|
||||
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
||||
//#define PLATFORM_OCULUS // Oculus Rift CV1
|
||||
|
||||
// Security check in case no PLATFORM_* defined
|
||||
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
||||
@@ -71,7 +72,7 @@
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
|
||||
typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
@@ -448,14 +449,14 @@ typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
|
||||
|
||||
// Ray type (useful for raycast)
|
||||
typedef struct Ray {
|
||||
Vector3 position;
|
||||
Vector3 direction;
|
||||
Vector3 position; // Ray position (origin)
|
||||
Vector3 direction; // Ray direction
|
||||
} Ray;
|
||||
|
||||
// Sound source type
|
||||
typedef struct Sound {
|
||||
unsigned int source;
|
||||
unsigned int buffer;
|
||||
unsigned int source; // Sound audio source id
|
||||
unsigned int buffer; // Sound audio buffer id
|
||||
} Sound;
|
||||
|
||||
// Wave type, defines audio wave data
|
||||
|
Reference in New Issue
Block a user