Simplify Oculus example...

...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
This commit is contained in:
Ray
2016-06-21 08:59:29 +02:00
parent b01f5ff6a7
commit 6062201e8f
4 changed files with 16 additions and 14 deletions

View File

@@ -362,6 +362,7 @@ void UpdateOculusTracking(void); // Update Oculus Rift tracking (posi
void SetOculusView(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
void BeginOculusDrawing(void); // Begin Oculus drawing configuration
void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
bool VrEnabled(void); // Track stereoscopic rendering
#ifdef __cplusplus
}