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Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes...
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@@ -362,6 +362,7 @@ void UpdateOculusTracking(void); // Update Oculus Rift tracking (posi
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void SetOculusView(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
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void BeginOculusDrawing(void); // Begin Oculus drawing configuration
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void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
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bool VrEnabled(void); // Track stereoscopic rendering
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#ifdef __cplusplus
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}
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