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Only scale the screenshot by the DPI scale if we are doing automatic High DPI scaling, otherwise the native resolution is correct.
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@@ -1879,7 +1879,10 @@ void TakeScreenshot(const char *fileName)
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// Security check to (partially) avoid malicious code
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// Security check to (partially) avoid malicious code
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if (strchr(fileName, '\'') != NULL) { TRACELOG(LOG_WARNING, "SYSTEM: Provided fileName could be potentially malicious, avoid [\'] character"); return; }
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if (strchr(fileName, '\'') != NULL) { TRACELOG(LOG_WARNING, "SYSTEM: Provided fileName could be potentially malicious, avoid [\'] character"); return; }
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Vector2 scale = GetWindowScaleDPI();
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// apply a scale if we are doing HIGHDPI auto-scaling
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Vector2 scale = { 1,1 };
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if (IsWindowState(FLAG_WINDOW_HIGHDPI)) scale = GetWindowScaleDPI();
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unsigned char *imgData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
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unsigned char *imgData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
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Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
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Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
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