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Minor tweaks
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@@ -337,7 +337,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
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}
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// NOTE: In case number of segments is odd, we add one last piece to the cake
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if (((unsigned int)segments%2) == 1)
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if ((((unsigned int)segments)%2) == 1)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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