Fix wrong height used when using scissor mode with render texture of different height from window (#1272)

This commit is contained in:
Chang Si Yuan
2020-06-08 16:32:23 +08:00
committed by GitHub
parent 73cc33b493
commit 6264c4901b

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@@ -1536,7 +1536,7 @@ void BeginScissorMode(int x, int y, int width, int height)
rlglDraw(); // Force drawing elements rlglDraw(); // Force drawing elements
rlEnableScissorTest(); rlEnableScissorTest();
rlScissor(x, GetScreenHeight() - (y + height), width, height); rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height);
} }
// End scissor mode // End scissor mode