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Comments tweaks
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@@ -4797,10 +4797,10 @@ static Model LoadGLTF(const char *fileName)
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if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4))
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{
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// Init raylib mesh normals to copy glTF attribute data
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// Init raylib mesh tangent to copy glTF attribute data
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model.meshes[meshIndex].tangents = RL_MALLOC(attribute->count*4*sizeof(float));
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// Load 3 components of float data type into mesh.normals
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// Load 4 components of float data type into mesh.tangents
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LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].tangents)
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName);
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