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Minor tweaks
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@@ -372,11 +372,11 @@ void InitAssetManager(AAssetManager *manager, const char *dataPath)
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internalDataPath = dataPath;
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}
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// Replacement for fopen
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// Replacement for fopen()
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// Ref: https://developer.android.com/ndk/reference/group/asset
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FILE *android_fopen(const char *fileName, const char *mode)
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{
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if (mode[0] == 'w') // TODO: Test!
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if (mode[0] == 'w')
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{
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// TODO: fopen() is mapped to android_fopen() that only grants read access
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// to assets directory through AAssetManager but we want to also be able to
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