mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-16 00:08:15 +00:00
Update examples to new camera system
This commit is contained in:
@@ -51,9 +51,7 @@ int main()
|
||||
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
|
||||
|
||||
// Setup orbital camera
|
||||
SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
|
||||
SetCameraPosition(camera.position); // Set internal camera position to match our camera position
|
||||
SetCameraTarget(camera.target); // Set internal camera target to match our camera target
|
||||
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
@@ -71,7 +69,7 @@ int main()
|
||||
// Send new value to the shader to be used on drawing
|
||||
SetShaderValue(shader, swirlCenterLoc, swirlCenter, 2);
|
||||
|
||||
UpdateCamera(&camera); // Update internal camera and our camera
|
||||
UpdateCamera(&camera); // Update camera
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
|
Reference in New Issue
Block a user