Review latest PR formating

This commit is contained in:
raysan5
2021-02-07 20:52:11 +01:00
parent 9081defd46
commit 67206a5415

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@@ -3330,18 +3330,12 @@ static bool InitGraphicsDevice(int width, int height)
} }
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
// NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the // NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the first call to any Joystick related functions.
// first call to any Joystick related functions. Forcing this // Forcing this initialization here avoids doing it on `PollInputEvents` called by `EndDrawing` after first frame has been just drawn.
// initialization here avoids doing it on `PollInputEvents` called by // The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience.
// `EndDrawing` after first frame has been just drawn. The initialization // REF: https://github.com/raysan5/raylib/issues/1554
// will still happen and possible delays still occur, but before the window if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL);
// is shown, which is a nicer experience. #endif
// Ref: https://github.com/raysan5/raylib/issues/1554
if (MAX_GAMEPADS > 0)
{
glfwSetJoystickCallback(NULL);
}
#endif // PLATFORM_DESKTOP
if (CORE.Window.fullscreen) if (CORE.Window.fullscreen)
{ {