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Update models_cubicmap.c
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@@ -47,6 +47,8 @@ int main(void)
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UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
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UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
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bool pause = false; // Pause camera orbital rotation (and zoom)
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@@ -55,7 +57,9 @@ int main(void)
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera, CAMERA_ORBITAL);
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if (IsKeyPressed(KEY_P)) pause = !pause;
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if (!pause) UpdateCamera(&camera, CAMERA_ORBITAL);
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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// Draw
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