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	Update models_cubicmap.c
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		| @@ -47,6 +47,8 @@ int main(void) | |||||||
|  |  | ||||||
|     UnloadImage(image);     // Unload cubesmap image from RAM, already uploaded to VRAM |     UnloadImage(image);     // Unload cubesmap image from RAM, already uploaded to VRAM | ||||||
|      |      | ||||||
|  |     bool pause = false;     // Pause camera orbital rotation (and zoom) | ||||||
|  |  | ||||||
|     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second |     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | ||||||
|     //-------------------------------------------------------------------------------------- |     //-------------------------------------------------------------------------------------- | ||||||
|  |  | ||||||
| @@ -55,7 +57,9 @@ int main(void) | |||||||
|     { |     { | ||||||
|         // Update |         // Update | ||||||
|         //---------------------------------------------------------------------------------- |         //---------------------------------------------------------------------------------- | ||||||
|         UpdateCamera(&camera, CAMERA_ORBITAL); |         if (IsKeyPressed(KEY_P)) pause = !pause; | ||||||
|  |          | ||||||
|  |         if (!pause) UpdateCamera(&camera, CAMERA_ORBITAL); | ||||||
|         //---------------------------------------------------------------------------------- |         //---------------------------------------------------------------------------------- | ||||||
|  |  | ||||||
|         // Draw |         // Draw | ||||||
|   | |||||||
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