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Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
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@@ -228,8 +228,7 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
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static int blendMode = 0;
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// White texture useful for plain color polys (required by shader)
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// NOTE: It's required in shapes and models modules!
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unsigned int whiteTexture;
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static unsigned int whiteTexture;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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