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Update shaders_normalmap_rendering.c
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@@ -18,9 +18,9 @@
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*
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********************************************************************************************/
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#include <raylib.h>
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#include "raylib.h"
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#include <raymath.h>
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#include "raymath.h"
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#if defined(PLATFORM_DESKTOP)
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#define GLSL_VERSION 330
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@@ -155,7 +155,7 @@ int main(void)
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DrawText("Use keys [Up][Down] to change specular exponent", 10, 10 + yOffset*2, 10, BLACK);
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DrawText(TextFormat("Specular Exponent: %.2f", specularExponent), 10, 10 + yOffset*3, 10, BLUE);
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DrawFPS(screenWidth - 80, 10);
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DrawFPS(screenWidth - 90, 10);
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EndDrawing();
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//--------------------------------------------------------------------------------------
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