Update shaders_normalmap_rendering.c

This commit is contained in:
Ray
2025-09-09 17:30:25 +02:00
parent 1b9aa0bcf3
commit 698d37c57a

View File

@@ -18,9 +18,9 @@
* *
********************************************************************************************/ ********************************************************************************************/
#include <raylib.h> #include "raylib.h"
#include <raymath.h> #include "raymath.h"
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
#define GLSL_VERSION 330 #define GLSL_VERSION 330
@@ -155,7 +155,7 @@ int main(void)
DrawText("Use keys [Up][Down] to change specular exponent", 10, 10 + yOffset*2, 10, BLACK); DrawText("Use keys [Up][Down] to change specular exponent", 10, 10 + yOffset*2, 10, BLACK);
DrawText(TextFormat("Specular Exponent: %.2f", specularExponent), 10, 10 + yOffset*3, 10, BLUE); DrawText(TextFormat("Specular Exponent: %.2f", specularExponent), 10, 10 + yOffset*3, 10, BLUE);
DrawFPS(screenWidth - 80, 10); DrawFPS(screenWidth - 90, 10);
EndDrawing(); EndDrawing();
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------