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	Merge pull request #482 from a3f/master
raymath.h: Use C99 inline semantics
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		| @@ -743,13 +743,6 @@ RLAPI Vector3 ColorToHSV(Color color);                            // Returns HSV | ||||
| RLAPI Color GetColor(int hexValue);                               // Returns a Color struct from hexadecimal value | ||||
| RLAPI Color Fade(Color color, float alpha);                       // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f | ||||
|  | ||||
| // Math useful functions (available from raymath.h) | ||||
| RLAPI float *Vector3ToFloat(Vector3 vec);                         // Returns Vector3 as float array | ||||
| RLAPI float *MatrixToFloat(Matrix mat);                           // Returns Matrix as float array | ||||
| RLAPI Vector3 Vector3Zero(void);                                  // Vector with components value 0.0f | ||||
| RLAPI Vector3 Vector3One(void);                                   // Vector with components value 1.0f | ||||
| RLAPI Matrix MatrixIdentity(void);                                // Returns identity matrix | ||||
|  | ||||
| // Misc. functions | ||||
| RLAPI void ShowLogo(void);                                        // Activate raylib logo at startup (can be done with flags) | ||||
| RLAPI void SetConfigFlags(unsigned char flags);                   // Setup window configuration flags (view FLAGS) | ||||
|   | ||||
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