Fix typo: dependant -> dependent in rlgl.h and rexm.c (#5685)

5 instances in src/rlgl.h comments and 1 in tools/rexm/rexm.c.
Skipped vendored raygui.h files in examples/.
This commit is contained in:
Charlie Tonneslan
2026-03-23 12:17:50 -04:00
committed by GitHub
parent e71633a0be
commit 6cf71f565c
2 changed files with 6 additions and 6 deletions

View File

@@ -880,7 +880,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#elif defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms,
// in that case, functions are loaded from a custom glad for OpenGL ES 2.0
// TODO: OpenGL ES 2.0 support shouldn't be platform-dependant, neither require GLAD
// TODO: OpenGL ES 2.0 support shouldn't be platform-dependent, neither require GLAD
#if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL)
#define GLAD_GLES2_IMPLEMENTATION
#include "external/glad_gles2.h"
@@ -893,7 +893,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
// It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi
// provided headers (despite being defined in official Khronos GLES2 headers)
// TODO: Avoid raylib platform-dependant code on rlgl, it should be a completely portable library
// TODO: Avoid raylib platform-dependent code on rlgl, it should be a completely portable library
#if defined(PLATFORM_DRM)
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
@@ -1392,7 +1392,7 @@ void rlFrustum(double left, double right, double bottom, double top, double znea
void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
{
// NOTE: If left-right and top-botton values are equal it could create a division by zero,
// response to it is platform/compiler dependant
// response to it is platform/compiler dependent
Matrix matOrtho = { 0 };
float rl = (float)(right - left);
@@ -1509,7 +1509,7 @@ void rlBegin(int mode)
// Finish vertex providing
void rlEnd(void)
{
// NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values,
// NOTE: Depth increment is dependent on rlOrtho(): z-near and z-far values,
// as well as depth buffer bit-depth (16bit or 24bit or 32bit)
// Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits)
RLGL.currentBatch->currentDepth += (1.0f/20000.0f);
@@ -1902,7 +1902,7 @@ void rlBindFramebuffer(unsigned int target, unsigned int framebuffer)
void rlActiveDrawBuffers(int count)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3))
// NOTE: Maximum number of draw buffers supported is implementation dependant,
// NOTE: Maximum number of draw buffers supported is implementation dependent,
// it can be queried with glGet*() but it must be at least 8
//GLint maxDrawBuffers = 0;
//glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);