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Add DrawEllipseV and DrawEllipseLinesV
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@@ -470,27 +470,39 @@ void DrawCircleLinesV(Vector2 center, float radius, Color color)
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// Draw ellipse
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void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color)
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{
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DrawEllipseV((Vector2){ (float)centerX, (float)centerY }, radiusH, radiusV, color);
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}
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// Draw ellipse (Vector version)
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void DrawEllipseV(Vector2 center, float radiusH, float radiusV, Color color)
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{
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rlBegin(RL_TRIANGLES);
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for (int i = 0; i < 360; i += 10)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f((float)centerX, (float)centerY);
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rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radiusH, (float)centerY + sinf(DEG2RAD*(i + 10))*radiusV);
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rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radiusH, (float)centerY + sinf(DEG2RAD*i)*radiusV);
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rlVertex2f(center.x, center.y);
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rlVertex2f(center.x + cosf(DEG2RAD*(i + 10))*radiusH, center.y + sinf(DEG2RAD*(i + 10))*radiusV);
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rlVertex2f(center.x + cosf(DEG2RAD*i)*radiusH, center.y + sinf(DEG2RAD*i)*radiusV);
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}
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rlEnd();
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}
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// Draw ellipse outline
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void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color)
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{
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DrawEllipseLinesV((Vector2){ (float)centerX, (float)centerY }, radiusH, radiusV, color);
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}
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// Draw ellipse outline
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void DrawEllipseLinesV(Vector2 center, float radiusH, float radiusV, Color color)
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{
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rlBegin(RL_LINES);
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for (int i = 0; i < 360; i += 10)
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{
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f(centerX + cosf(DEG2RAD*(i + 10))*radiusH, centerY + sinf(DEG2RAD*(i + 10))*radiusV);
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rlVertex2f(centerX + cosf(DEG2RAD*i)*radiusH, centerY + sinf(DEG2RAD*i)*radiusV);
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rlVertex2f(center.x + cosf(DEG2RAD*(i + 10))*radiusH, center.y + sinf(DEG2RAD*(i + 10))*radiusV);
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rlVertex2f(center.x + cosf(DEG2RAD*i)*radiusH, center.y + sinf(DEG2RAD*i)*radiusV);
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}
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rlEnd();
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}
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