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Comented buggy code to avoid problems...
...on model drawing
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@@ -1797,7 +1797,7 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
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}
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// Setup shader uniforms for lights
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SetShaderLights(material.shader);
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//SetShaderLights(material.shader);
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if (vaoSupported)
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{
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