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[rmodels] Consistent DrawBillboardPro with DrawTexturePro (#4132)
* [rmodels] Re-implement `DrawBillboardPro` * [rmodels] Add comments to `DrawBillboardPro` * [rmodels] Make `DrawBillboardPro` consistent with `DrawTexturePro` * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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@@ -44,10 +44,12 @@ int main(void)
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// NOTE: Billboard locked on axis-Y
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Vector3 billUp = { 0.0f, 1.0f, 0.0f };
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// Set the height of the rotating billboard to 1.0 with the aspect ratio fixed
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Vector2 size = { source.width / source.height, 1.0f };
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// Rotate around origin
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// Here we choose to rotate around the image center
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// NOTE: (-1, 1) is the range where origin.x, origin.y is inside the texture
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Vector2 rotateOrigin = { 0.0f };
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Vector2 origin = Vector2Scale(size, 0.5f);
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// Distance is needed for the correct billboard draw order
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// Larger distance (further away from the camera) should be drawn prior to smaller distance.
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@@ -84,11 +86,11 @@ int main(void)
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if (distanceStatic > distanceRotating)
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{
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DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
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DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, (Vector2) {1.0f, 1.0f}, rotateOrigin, rotation, WHITE);
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DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, WHITE);
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}
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else
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{
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DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, (Vector2) {1.0f, 1.0f}, rotateOrigin, rotation, WHITE);
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DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, WHITE);
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DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
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}
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@@ -108,4 +110,4 @@ int main(void)
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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