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Some tweaks
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@@ -2099,9 +2099,9 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
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}
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// Unload animation array data
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void UnloadModelAnimations(ModelAnimation *animations, unsigned int count)
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void UnloadModelAnimations(ModelAnimation *animations, int animCount)
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{
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for (unsigned int i = 0; i < count; i++) UnloadModelAnimation(animations[i]);
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for (int i = 0; i < animCount; i++) UnloadModelAnimation(animations[i]);
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RL_FREE(animations);
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}
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