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https://github.com/raysan5/raylib.git
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WARNING: BREAKING: RENAMED: Font struct variables
RENAMED: GetCodepointsCount() -> GetCodepointCount() RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
This commit is contained in:
184
src/text.c
184
src/text.c
@@ -129,8 +129,8 @@ extern void LoadFontDefault(void)
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// NOTE: Using UTF-8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
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// Ref: http://www.utf8-chartable.de/unicode-utf8-table.pl
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defaultFont.charsCount = 224; // Number of chars included in our default font
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defaultFont.charsPadding = 0; // Characters padding
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defaultFont.glyphCount = 224; // Number of chars included in our default font
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defaultFont.glyphPadding = 0; // Characters padding
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// Default font is directly defined here (data generated from a sprite font image)
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// This way, we reconstruct Font without creating large global variables
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@@ -220,21 +220,21 @@ extern void LoadFontDefault(void)
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defaultFont.texture = LoadTextureFromImage(imFont);
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, charsCount
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, glyphCount
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//------------------------------------------------------------------------------
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// Allocate space for our characters info data
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// NOTE: This memory should be freed at end! --> CloseWindow()
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defaultFont.chars = (GlyphInfo *)RL_MALLOC(defaultFont.charsCount*sizeof(GlyphInfo));
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defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.charsCount*sizeof(Rectangle));
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defaultFont.glyphs = (GlyphInfo *)RL_MALLOC(defaultFont.glyphCount*sizeof(GlyphInfo));
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defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.glyphCount*sizeof(Rectangle));
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int currentLine = 0;
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int currentPosX = charsDivisor;
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int testPosX = charsDivisor;
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for (int i = 0; i < defaultFont.charsCount; i++)
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for (int i = 0; i < defaultFont.glyphCount; i++)
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{
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defaultFont.chars[i].value = 32 + i; // First char is 32
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defaultFont.glyphs[i].value = 32 + i; // First char is 32
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defaultFont.recs[i].x = (float)currentPosX;
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defaultFont.recs[i].y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor));
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@@ -255,12 +255,12 @@ extern void LoadFontDefault(void)
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else currentPosX = testPosX;
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// NOTE: On default font character offsets and xAdvance are not required
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defaultFont.chars[i].offsetX = 0;
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defaultFont.chars[i].offsetY = 0;
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defaultFont.chars[i].advanceX = 0;
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defaultFont.glyphs[i].offsetX = 0;
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defaultFont.glyphs[i].offsetY = 0;
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defaultFont.glyphs[i].advanceX = 0;
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// Fill character image data from fontClear data
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defaultFont.chars[i].image = ImageFromImage(imFont, defaultFont.recs[i]);
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defaultFont.glyphs[i].image = ImageFromImage(imFont, defaultFont.recs[i]);
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}
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UnloadImage(imFont);
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@@ -273,9 +273,9 @@ extern void LoadFontDefault(void)
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// Unload raylib default font
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extern void UnloadFontDefault(void)
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{
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for (int i = 0; i < defaultFont.charsCount; i++) UnloadImage(defaultFont.chars[i].image);
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for (int i = 0; i < defaultFont.glyphCount; i++) UnloadImage(defaultFont.glyphs[i].image);
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UnloadTexture(defaultFont.texture);
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RL_FREE(defaultFont.chars);
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RL_FREE(defaultFont.glyphs);
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RL_FREE(defaultFont.recs);
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}
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#endif // SUPPORT_DEFAULT_FONT
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@@ -337,7 +337,7 @@ Font LoadFont(const char *fileName)
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// Load Font from TTF font file with generation parameters
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// NOTE: You can pass an array with desired characters, those characters should be available in the font
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// if array is NULL, default char set is selected 32..126
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Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount)
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Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount)
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{
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Font font = { 0 };
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@@ -348,7 +348,7 @@ Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCou
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if (fileData != NULL)
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{
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// Loading font from memory data
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font = LoadFontFromMemory(GetFileExtension(fileName), fileData, fileSize, fontSize, fontChars, charsCount);
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font = LoadFontFromMemory(GetFileExtension(fileName), fileData, fileSize, fontSize, fontChars, glyphCount);
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RL_FREE(fileData);
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}
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@@ -449,28 +449,28 @@ Font LoadFontFromImage(Image image, Color key, int firstChar)
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Font font = { 0 };
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font.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
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font.charsCount = index;
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font.charsPadding = 0;
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font.glyphCount = index;
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font.glyphPadding = 0;
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// We got tempCharValues and tempCharsRecs populated with chars data
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// Now we move temp data to sized charValues and charRecs arrays
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font.chars = (GlyphInfo *)RL_MALLOC(font.charsCount*sizeof(GlyphInfo));
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font.recs = (Rectangle *)RL_MALLOC(font.charsCount*sizeof(Rectangle));
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font.glyphs = (GlyphInfo *)RL_MALLOC(font.glyphCount*sizeof(GlyphInfo));
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font.recs = (Rectangle *)RL_MALLOC(font.glyphCount*sizeof(Rectangle));
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for (int i = 0; i < font.charsCount; i++)
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for (int i = 0; i < font.glyphCount; i++)
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{
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font.chars[i].value = tempCharValues[i];
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font.glyphs[i].value = tempCharValues[i];
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// Get character rectangle in the font atlas texture
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font.recs[i] = tempCharRecs[i];
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// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
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font.chars[i].offsetX = 0;
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font.chars[i].offsetY = 0;
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font.chars[i].advanceX = 0;
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font.glyphs[i].offsetX = 0;
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font.glyphs[i].offsetY = 0;
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font.glyphs[i].advanceX = 0;
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// Fill character image data from fontClear data
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font.chars[i].image = ImageFromImage(fontClear, tempCharRecs[i]);
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font.glyphs[i].image = ImageFromImage(fontClear, tempCharRecs[i]);
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}
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UnloadImage(fontClear); // Unload processed image once converted to texture
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@@ -481,7 +481,7 @@ Font LoadFontFromImage(Image image, Color key, int firstChar)
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}
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// Load font from memory buffer, fileType refers to extension: i.e. ".ttf"
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Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount)
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Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount)
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{
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Font font = { 0 };
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@@ -493,22 +493,22 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
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TextIsEqual(fileExtLower, ".otf"))
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{
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font.baseSize = fontSize;
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font.charsCount = (charsCount > 0)? charsCount : 95;
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font.charsPadding = 0;
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font.chars = LoadFontData(fileData, dataSize, font.baseSize, fontChars, font.charsCount, FONT_DEFAULT);
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font.glyphCount = (glyphCount > 0)? glyphCount : 95;
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font.glyphPadding = 0;
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font.glyphs = LoadFontData(fileData, dataSize, font.baseSize, fontChars, font.glyphCount, FONT_DEFAULT);
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if (font.chars != NULL)
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if (font.glyphs != NULL)
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{
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font.charsPadding = FONT_TTF_DEFAULT_CHARS_PADDING;
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font.glyphPadding = FONT_TTF_DEFAULT_CHARS_PADDING;
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Image atlas = GenImageFontAtlas(font.chars, &font.recs, font.charsCount, font.baseSize, font.charsPadding, 0);
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Image atlas = GenImageFontAtlas(font.glyphs, &font.recs, font.glyphCount, font.baseSize, font.glyphPadding, 0);
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font.texture = LoadTextureFromImage(atlas);
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// Update chars[i].image to use alpha, required to be used on ImageDrawText()
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for (int i = 0; i < font.charsCount; i++)
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// Update glyphs[i].image to use alpha, required to be used on ImageDrawText()
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for (int i = 0; i < font.glyphCount; i++)
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{
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UnloadImage(font.chars[i].image);
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font.chars[i].image = ImageFromImage(atlas, font.recs[i]);
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UnloadImage(font.glyphs[i].image);
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font.glyphs[i].image = ImageFromImage(atlas, font.recs[i]);
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}
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UnloadImage(atlas);
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@@ -524,7 +524,7 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
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// Load font data for further use
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// NOTE: Requires TTF font memory data and can generate SDF data
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GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type)
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GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type)
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{
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// NOTE: Using some SDF generation default values,
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// trades off precision with ability to handle *smaller* sizes
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@@ -562,22 +562,22 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz
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stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap);
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// In case no chars count provided, default to 95
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charsCount = (charsCount > 0)? charsCount : 95;
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glyphCount = (glyphCount > 0)? glyphCount : 95;
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// Fill fontChars in case not provided externally
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// NOTE: By default we fill charsCount consecutevely, starting at 32 (Space)
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// NOTE: By default we fill glyphCount consecutevely, starting at 32 (Space)
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if (fontChars == NULL)
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{
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fontChars = (int *)RL_MALLOC(charsCount*sizeof(int));
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for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32;
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fontChars = (int *)RL_MALLOC(glyphCount*sizeof(int));
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for (int i = 0; i < glyphCount; i++) fontChars[i] = i + 32;
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genFontChars = true;
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}
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chars = (GlyphInfo *)RL_MALLOC(charsCount*sizeof(GlyphInfo));
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chars = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo));
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// NOTE: Using simple packaging, one char after another
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for (int i = 0; i < charsCount; i++)
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for (int i = 0; i < glyphCount; i++)
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{
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int chw = 0, chh = 0; // Character width and height (on generation)
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int ch = fontChars[i]; // Character value to get info for
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@@ -650,7 +650,7 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz
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// Generate image font atlas using chars info
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// NOTE: Packing method: 0-Default, 1-Skyline
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#if defined(SUPPORT_FILEFORMAT_TTF)
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Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsCount, int fontSize, int padding, int packMethod)
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Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphCount, int fontSize, int padding, int packMethod)
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{
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Image atlas = { 0 };
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@@ -663,17 +663,17 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
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*charRecs = NULL;
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// In case no chars count provided we suppose default of 95
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charsCount = (charsCount > 0)? charsCount : 95;
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glyphCount = (glyphCount > 0)? glyphCount : 95;
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// NOTE: Rectangles memory is loaded here!
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Rectangle *recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle));
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Rectangle *recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle));
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// Calculate image size based on required pixel area
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// NOTE 1: Image is forced to be squared and POT... very conservative!
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// NOTE 2: SDF font characters already contain an internal padding,
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// so image size would result bigger than default font type
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float requiredArea = 0;
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for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding));
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for (int i = 0; i < glyphCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding));
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float guessSize = sqrtf(requiredArea)*1.3f;
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int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
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@@ -692,7 +692,7 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
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int offsetY = padding;
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// NOTE: Using simple packaging, one char after another
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for (int i = 0; i < charsCount; i++)
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for (int i = 0; i < glyphCount; i++)
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{
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// Copy pixel data from fc.data to atlas
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for (int y = 0; y < chars[i].image.height; y++)
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@@ -728,13 +728,13 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
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else if (packMethod == 1) // Use Skyline rect packing algorythm (stb_pack_rect)
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{
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stbrp_context *context = (stbrp_context *)RL_MALLOC(sizeof(*context));
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stbrp_node *nodes = (stbrp_node *)RL_MALLOC(charsCount*sizeof(*nodes));
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stbrp_node *nodes = (stbrp_node *)RL_MALLOC(glyphCount*sizeof(*nodes));
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stbrp_init_target(context, atlas.width, atlas.height, nodes, charsCount);
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stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(charsCount*sizeof(stbrp_rect));
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stbrp_init_target(context, atlas.width, atlas.height, nodes, glyphCount);
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stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(glyphCount*sizeof(stbrp_rect));
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// Fill rectangles for packaging
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for (int i = 0; i < charsCount; i++)
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for (int i = 0; i < glyphCount; i++)
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{
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rects[i].id = i;
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rects[i].w = chars[i].image.width + 2*padding;
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@@ -742,9 +742,9 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
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}
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// Package rectangles into atlas
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stbrp_pack_rects(context, rects, charsCount);
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stbrp_pack_rects(context, rects, glyphCount);
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for (int i = 0; i < charsCount; i++)
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for (int i = 0; i < glyphCount; i++)
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{
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// It return char rectangles in atlas
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recs[i].x = rects[i].x + (float)padding;
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@@ -792,12 +792,12 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
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}
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#endif
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// Unload font chars info data (RAM)
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void UnloadFontData(GlyphInfo *chars, int charsCount)
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// Unload font glyphs info data (RAM)
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void UnloadFontData(GlyphInfo *glyphs, int glyphCount)
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{
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for (int i = 0; i < charsCount; i++) UnloadImage(chars[i].image);
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for (int i = 0; i < glyphCount; i++) UnloadImage(glyphs[i].image);
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RL_FREE(chars);
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RL_FREE(glyphs);
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}
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// Unload Font from GPU memory (VRAM)
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@@ -806,7 +806,7 @@ void UnloadFont(Font font)
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// NOTE: Make sure font is not default font (fallback)
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if (font.texture.id != GetFontDefault().texture.id)
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{
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UnloadFontData(font.chars, font.charsCount);
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UnloadFontData(font.glyphs, font.glyphCount);
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UnloadTexture(font.texture);
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RL_FREE(font.recs);
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@@ -883,8 +883,8 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
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DrawTextCodepoint(font, codepoint, (Vector2){ position.x + textOffsetX, position.y + textOffsetY }, fontSize, tint);
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}
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if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
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else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + spacing);
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if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
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else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing);
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}
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i += codepointByteCount; // Move text bytes counter to next codepoint
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@@ -914,16 +914,16 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
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float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
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// Character destination rectangle on screen
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// NOTE: We consider charsPadding on drawing
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Rectangle dstRec = { position.x + font.chars[index].offsetX*scaleFactor - (float)font.charsPadding*scaleFactor,
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position.y + font.chars[index].offsetY*scaleFactor - (float)font.charsPadding*scaleFactor,
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(font.recs[index].width + 2.0f*font.charsPadding)*scaleFactor,
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(font.recs[index].height + 2.0f*font.charsPadding)*scaleFactor };
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// NOTE: We consider glyphPadding on drawing
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Rectangle dstRec = { position.x + font.glyphs[index].offsetX*scaleFactor - (float)font.glyphPadding*scaleFactor,
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position.y + font.glyphs[index].offsetY*scaleFactor - (float)font.glyphPadding*scaleFactor,
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(font.recs[index].width + 2.0f*font.glyphPadding)*scaleFactor,
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(font.recs[index].height + 2.0f*font.glyphPadding)*scaleFactor };
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// Character source rectangle from font texture atlas
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// NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects
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Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding,
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font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding };
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Rectangle srcRec = { font.recs[index].x - (float)font.glyphPadding, font.recs[index].y - (float)font.glyphPadding,
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font.recs[index].width + 2.0f*font.glyphPadding, font.recs[index].height + 2.0f*font.glyphPadding };
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// Draw the character texture on the screen
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DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint);
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@@ -978,8 +978,8 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
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if (letter != '\n')
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{
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if (font.chars[index].advanceX != 0) textWidth += font.chars[index].advanceX;
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else textWidth += (font.recs[index].width + font.chars[index].offsetX);
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if (font.glyphs[index].advanceX != 0) textWidth += font.glyphs[index].advanceX;
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else textWidth += (font.recs[index].width + font.glyphs[index].offsetX);
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}
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else
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{
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@@ -1014,9 +1014,9 @@ int GetGlyphIndex(Font font, int codepoint)
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#if defined(SUPPORT_UNORDERED_CHARSET)
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int index = GLYPH_NOTFOUND_CHAR_FALLBACK;
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for (int i = 0; i < font.charsCount; i++)
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for (int i = 0; i < font.glyphCount; i++)
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{
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if (font.chars[i].value == codepoint)
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if (font.glyphs[i].value == codepoint)
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{
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index = i;
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break;
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@@ -1035,7 +1035,7 @@ GlyphInfo GetGlyphInfo(Font font, int codepoint)
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{
|
||||
GlyphInfo info = { 0 };
|
||||
|
||||
info = font.chars[GetGlyphIndex(font, codepoint)];
|
||||
info = font.glyphs[GetGlyphIndex(font, codepoint)];
|
||||
|
||||
return info;
|
||||
}
|
||||
@@ -1472,22 +1472,22 @@ int *LoadCodepoints(const char *text, int *count)
|
||||
int textLength = TextLength(text);
|
||||
|
||||
int bytesProcessed = 0;
|
||||
int codepointsCount = 0;
|
||||
int codepointCount = 0;
|
||||
|
||||
// Allocate a big enough buffer to store as many codepoints as text bytes
|
||||
int *codepoints = RL_CALLOC(textLength, sizeof(int));
|
||||
|
||||
for (int i = 0; i < textLength; codepointsCount++)
|
||||
for (int i = 0; i < textLength; codepointCount++)
|
||||
{
|
||||
codepoints[codepointsCount] = GetCodepoint(text + i, &bytesProcessed);
|
||||
codepoints[codepointCount] = GetCodepoint(text + i, &bytesProcessed);
|
||||
i += bytesProcessed;
|
||||
}
|
||||
|
||||
// Re-allocate buffer to the actual number of codepoints loaded
|
||||
void *temp = RL_REALLOC(codepoints, codepointsCount*sizeof(int));
|
||||
void *temp = RL_REALLOC(codepoints, codepointCount*sizeof(int));
|
||||
if (temp != NULL) codepoints = temp;
|
||||
|
||||
*count = codepointsCount;
|
||||
*count = codepointCount;
|
||||
|
||||
return codepoints;
|
||||
}
|
||||
@@ -1500,7 +1500,7 @@ void UnloadCodepoints(int *codepoints)
|
||||
|
||||
// Get total number of characters(codepoints) in a UTF-8 encoded text, until '\0' is found
|
||||
// NOTE: If an invalid UTF-8 sequence is encountered a '?'(0x3f) codepoint is counted instead
|
||||
int GetCodepointsCount(const char *text)
|
||||
int GetCodepointCount(const char *text)
|
||||
{
|
||||
unsigned int len = 0;
|
||||
char *ptr = (char *)&text[0];
|
||||
@@ -1657,7 +1657,7 @@ static Font LoadBMFont(const char *fileName)
|
||||
char *searchPoint = NULL;
|
||||
|
||||
int fontSize = 0;
|
||||
int charsCount = 0;
|
||||
int glyphCount = 0;
|
||||
|
||||
int imWidth = 0;
|
||||
int imHeight = 0;
|
||||
@@ -1694,10 +1694,10 @@ static Font LoadBMFont(const char *fileName)
|
||||
|
||||
lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
|
||||
searchPoint = strstr(buffer, "count");
|
||||
sscanf(searchPoint, "count=%i", &charsCount);
|
||||
sscanf(searchPoint, "count=%i", &glyphCount);
|
||||
fileTextPtr += (lineBytes + 1);
|
||||
|
||||
TRACELOGD(" > Chars count: %i", charsCount);
|
||||
TRACELOGD(" > Chars count: %i", glyphCount);
|
||||
|
||||
// Compose correct path using route of .fnt file (fileName) and imFileName
|
||||
char *imPath = NULL;
|
||||
@@ -1746,14 +1746,14 @@ static Font LoadBMFont(const char *fileName)
|
||||
|
||||
// Fill font characters info data
|
||||
font.baseSize = fontSize;
|
||||
font.charsCount = charsCount;
|
||||
font.charsPadding = 0;
|
||||
font.chars = (GlyphInfo *)RL_MALLOC(charsCount*sizeof(GlyphInfo));
|
||||
font.recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle));
|
||||
font.glyphCount = glyphCount;
|
||||
font.glyphPadding = 0;
|
||||
font.glyphs = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo));
|
||||
font.recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle));
|
||||
|
||||
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
|
||||
|
||||
for (int i = 0; i < charsCount; i++)
|
||||
for (int i = 0; i < glyphCount; i++)
|
||||
{
|
||||
lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
|
||||
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
|
||||
@@ -1764,13 +1764,13 @@ static Font LoadBMFont(const char *fileName)
|
||||
font.recs[i] = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight };
|
||||
|
||||
// Save data properly in sprite font
|
||||
font.chars[i].value = charId;
|
||||
font.chars[i].offsetX = charOffsetX;
|
||||
font.chars[i].offsetY = charOffsetY;
|
||||
font.chars[i].advanceX = charAdvanceX;
|
||||
font.glyphs[i].value = charId;
|
||||
font.glyphs[i].offsetX = charOffsetX;
|
||||
font.glyphs[i].offsetY = charOffsetY;
|
||||
font.glyphs[i].advanceX = charAdvanceX;
|
||||
|
||||
// Fill character image data from imFont data
|
||||
font.chars[i].image = ImageFromImage(imFont, font.recs[i]);
|
||||
font.glyphs[i].image = ImageFromImage(imFont, font.recs[i]);
|
||||
}
|
||||
|
||||
UnloadImage(imFont);
|
||||
|
||||
Reference in New Issue
Block a user