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Formating tweaks
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@@ -2325,7 +2325,7 @@ void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame)
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{
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{
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memcpy(model.meshes[i].boneMatrices,
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memcpy(model.meshes[i].boneMatrices,
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model.meshes[firstMeshWithBones].boneMatrices,
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model.meshes[firstMeshWithBones].boneMatrices,
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model.meshes[i].boneCount * sizeof(model.meshes[i].boneMatrices[0]));
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model.meshes[i].boneCount*sizeof(model.meshes[i].boneMatrices[0]));
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}
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}
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}
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}
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}
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}
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