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GetDroppedFiles and SetShaderValue in Lua working
Exposed Texture2D.id to Lua Lights now have settable/gettable fields
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@@ -28,7 +28,10 @@ SetTargetFPS(60)
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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if (IsFileDropped()) then droppedFiles = GetDroppedFiles(count) end
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if (IsFileDropped()) then
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droppedFiles = GetDroppedFiles()
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count = #droppedFiles
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end
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---------------------------------------------------------------------------------------
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-- Draw
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@@ -41,11 +44,11 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
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else
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DrawText("Dropped files:", 100, 40, 20, DARKGRAY)
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for i = 0, count do
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for i = 0, count-1 do
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if (i%2 == 0) then DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5))
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else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3)) end
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DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY)
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DrawText(droppedFiles[i+1], 120, 100 + 40*i, 10, GRAY)
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end
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DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY)
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