[core] Camera2d comment updates (#5401)

* Make the comments on the camera 2d fields more clear about what space each one is in.

* rlparser: update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Jeffery Myers
2025-12-11 04:37:17 -08:00
committed by GitHub
parent ae438e804e
commit 6f7cd3a9ab
5 changed files with 20 additions and 20 deletions

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@@ -334,10 +334,10 @@ typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
// Camera2D, defines position/orientation in 2d space // Camera2D, defines position/orientation in 2d space
typedef struct Camera2D { typedef struct Camera2D {
Vector2 offset; // Camera offset (displacement from target) Vector2 offset; // Camera offset (screen space offset from window origin)
Vector2 target; // Camera target (rotation and zoom origin) Vector2 target; // Camera target (world space target point that is mapped to screen space offset)
float rotation; // Camera rotation in degrees float rotation; // Camera rotation in degrees (pivots around target)
float zoom; // Camera zoom (scaling), should be 1.0f by default float zoom; // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
} Camera2D; } Camera2D;
// Mesh, vertex data and vao/vbo // Mesh, vertex data and vao/vbo

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@@ -769,22 +769,22 @@
{ {
"type": "Vector2", "type": "Vector2",
"name": "offset", "name": "offset",
"description": "Camera offset (displacement from target)" "description": "Camera offset (screen space offset from window origin)"
}, },
{ {
"type": "Vector2", "type": "Vector2",
"name": "target", "name": "target",
"description": "Camera target (rotation and zoom origin)" "description": "Camera target (world space target point that is mapped to screen space offset)"
}, },
{ {
"type": "float", "type": "float",
"name": "rotation", "name": "rotation",
"description": "Camera rotation in degrees" "description": "Camera rotation in degrees (pivots around target)"
}, },
{ {
"type": "float", "type": "float",
"name": "zoom", "name": "zoom",
"description": "Camera zoom (scaling), should be 1.0f by default" "description": "Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale"
} }
] ]
}, },

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@@ -769,22 +769,22 @@ return {
{ {
type = "Vector2", type = "Vector2",
name = "offset", name = "offset",
description = "Camera offset (displacement from target)" description = "Camera offset (screen space offset from window origin)"
}, },
{ {
type = "Vector2", type = "Vector2",
name = "target", name = "target",
description = "Camera target (rotation and zoom origin)" description = "Camera target (world space target point that is mapped to screen space offset)"
}, },
{ {
type = "float", type = "float",
name = "rotation", name = "rotation",
description = "Camera rotation in degrees" description = "Camera rotation in degrees (pivots around target)"
}, },
{ {
type = "float", type = "float",
name = "zoom", name = "zoom",
description = "Camera zoom (scaling), should be 1.0f by default" description = "Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale"
} }
} }
}, },

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@@ -399,10 +399,10 @@ Struct 13: Camera3D (5 fields)
Struct 14: Camera2D (4 fields) Struct 14: Camera2D (4 fields)
Name: Camera2D Name: Camera2D
Description: Camera2D, defines position/orientation in 2d space Description: Camera2D, defines position/orientation in 2d space
Field[1]: Vector2 offset // Camera offset (displacement from target) Field[1]: Vector2 offset // Camera offset (screen space offset from window origin)
Field[2]: Vector2 target // Camera target (rotation and zoom origin) Field[2]: Vector2 target // Camera target (world space target point that is mapped to screen space offset)
Field[3]: float rotation // Camera rotation in degrees Field[3]: float rotation // Camera rotation in degrees (pivots around target)
Field[4]: float zoom // Camera zoom (scaling), should be 1.0f by default Field[4]: float zoom // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
Struct 15: Mesh (17 fields) Struct 15: Mesh (17 fields)
Name: Mesh Name: Mesh
Description: Mesh, vertex data and vao/vbo Description: Mesh, vertex data and vao/vbo

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@@ -155,10 +155,10 @@
<Field type="int" name="projection" desc="Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" /> <Field type="int" name="projection" desc="Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" />
</Struct> </Struct>
<Struct name="Camera2D" fieldCount="4" desc="Camera2D, defines position/orientation in 2d space"> <Struct name="Camera2D" fieldCount="4" desc="Camera2D, defines position/orientation in 2d space">
<Field type="Vector2" name="offset" desc="Camera offset (displacement from target)" /> <Field type="Vector2" name="offset" desc="Camera offset (screen space offset from window origin)" />
<Field type="Vector2" name="target" desc="Camera target (rotation and zoom origin)" /> <Field type="Vector2" name="target" desc="Camera target (world space target point that is mapped to screen space offset)" />
<Field type="float" name="rotation" desc="Camera rotation in degrees" /> <Field type="float" name="rotation" desc="Camera rotation in degrees (pivots around target)" />
<Field type="float" name="zoom" desc="Camera zoom (scaling), should be 1.0f by default" /> <Field type="float" name="zoom" desc="Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale" />
</Struct> </Struct>
<Struct name="Mesh" fieldCount="17" desc="Mesh, vertex data and vao/vbo"> <Struct name="Mesh" fieldCount="17" desc="Mesh, vertex data and vao/vbo">
<Field type="int" name="vertexCount" desc="Number of vertices stored in arrays" /> <Field type="int" name="vertexCount" desc="Number of vertices stored in arrays" />