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[core] Camera2d comment updates (#5401)
* Make the comments on the camera 2d fields more clear about what space each one is in. * rlparser: update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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@@ -334,10 +334,10 @@ typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
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// Camera2D, defines position/orientation in 2d space
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typedef struct Camera2D {
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Vector2 offset; // Camera offset (displacement from target)
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Vector2 target; // Camera target (rotation and zoom origin)
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float rotation; // Camera rotation in degrees
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float zoom; // Camera zoom (scaling), should be 1.0f by default
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Vector2 offset; // Camera offset (screen space offset from window origin)
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Vector2 target; // Camera target (world space target point that is mapped to screen space offset)
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float rotation; // Camera rotation in degrees (pivots around target)
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float zoom; // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
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} Camera2D;
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// Mesh, vertex data and vao/vbo
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@@ -769,22 +769,22 @@
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{
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"type": "Vector2",
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"name": "offset",
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"description": "Camera offset (displacement from target)"
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"description": "Camera offset (screen space offset from window origin)"
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},
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{
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"type": "Vector2",
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"name": "target",
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"description": "Camera target (rotation and zoom origin)"
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"description": "Camera target (world space target point that is mapped to screen space offset)"
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},
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{
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"type": "float",
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"name": "rotation",
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"description": "Camera rotation in degrees"
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"description": "Camera rotation in degrees (pivots around target)"
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},
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{
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"type": "float",
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"name": "zoom",
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"description": "Camera zoom (scaling), should be 1.0f by default"
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"description": "Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale"
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}
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]
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},
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@@ -769,22 +769,22 @@ return {
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{
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type = "Vector2",
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name = "offset",
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description = "Camera offset (displacement from target)"
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description = "Camera offset (screen space offset from window origin)"
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},
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{
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type = "Vector2",
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name = "target",
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description = "Camera target (rotation and zoom origin)"
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description = "Camera target (world space target point that is mapped to screen space offset)"
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},
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{
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type = "float",
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name = "rotation",
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description = "Camera rotation in degrees"
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description = "Camera rotation in degrees (pivots around target)"
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},
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{
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type = "float",
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name = "zoom",
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description = "Camera zoom (scaling), should be 1.0f by default"
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description = "Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale"
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}
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}
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},
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@@ -399,10 +399,10 @@ Struct 13: Camera3D (5 fields)
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Struct 14: Camera2D (4 fields)
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Name: Camera2D
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Description: Camera2D, defines position/orientation in 2d space
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Field[1]: Vector2 offset // Camera offset (displacement from target)
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Field[2]: Vector2 target // Camera target (rotation and zoom origin)
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Field[3]: float rotation // Camera rotation in degrees
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Field[4]: float zoom // Camera zoom (scaling), should be 1.0f by default
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Field[1]: Vector2 offset // Camera offset (screen space offset from window origin)
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Field[2]: Vector2 target // Camera target (world space target point that is mapped to screen space offset)
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Field[3]: float rotation // Camera rotation in degrees (pivots around target)
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Field[4]: float zoom // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
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Struct 15: Mesh (17 fields)
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Name: Mesh
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Description: Mesh, vertex data and vao/vbo
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@@ -155,10 +155,10 @@
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<Field type="int" name="projection" desc="Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" />
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</Struct>
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<Struct name="Camera2D" fieldCount="4" desc="Camera2D, defines position/orientation in 2d space">
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<Field type="Vector2" name="offset" desc="Camera offset (displacement from target)" />
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<Field type="Vector2" name="target" desc="Camera target (rotation and zoom origin)" />
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<Field type="float" name="rotation" desc="Camera rotation in degrees" />
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<Field type="float" name="zoom" desc="Camera zoom (scaling), should be 1.0f by default" />
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<Field type="Vector2" name="offset" desc="Camera offset (screen space offset from window origin)" />
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<Field type="Vector2" name="target" desc="Camera target (world space target point that is mapped to screen space offset)" />
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<Field type="float" name="rotation" desc="Camera rotation in degrees (pivots around target)" />
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<Field type="float" name="zoom" desc="Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale" />
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</Struct>
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<Struct name="Mesh" fieldCount="17" desc="Mesh, vertex data and vao/vbo">
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<Field type="int" name="vertexCount" desc="Number of vertices stored in arrays" />
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