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Minor tweak
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@@ -1008,9 +1008,9 @@ RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray t
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RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
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RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
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RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
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RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
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RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
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RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
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RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
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RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
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RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
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RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
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RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
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RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
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// Timing-related functions
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// Timing-related functions
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
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