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	Added functionality: Storage values
Two new functions added to save/load values as binary data: - StorageSaveValue() - StorageLoadValue()
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								examples/core_storage_values.c
									
									
									
									
									
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								examples/core_storage_values.c
									
									
									
									
									
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/*******************************************************************************************
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*
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*   raylib [core] example - Storage save/load values
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*
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*   This example has been created using raylib 1.4 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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// NOTE: Storage positions must start with 0, directly related to file memory layout
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typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData;
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int main()
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    int screenWidth = 800;
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    int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
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    int score = 0;
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    int hiscore = 0;
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    int framesCounter = 0;
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    SetTargetFPS(60);
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        if (IsKeyPressed(KEY_R))
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        {
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            score = GetRandomValue(1000, 2000);
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            hiscore = GetRandomValue(2000, 4000);
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        }
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        if (IsKeyPressed(KEY_ENTER))
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        {
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            StorageSaveValue(STORAGE_SCORE, score);
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            StorageSaveValue(STORAGE_HISCORE, hiscore);
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        }
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        else if (IsKeyPressed(KEY_SPACE))
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        {
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            // NOTE: If requested position could not be found, value 0 is returned
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            score = StorageLoadValue(STORAGE_SCORE);
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            hiscore = StorageLoadValue(STORAGE_HISCORE);
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        }
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        framesCounter++;
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON);
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            DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK);
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            DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME);
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            DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY);
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            DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY);
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            DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------   
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    CloseWindow();        // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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}
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								examples/core_storage_values.png
									
									
									
									
									
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								src/core.c
									
									
									
									
									
								
							
							
						
						
									
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							@@ -708,6 +708,67 @@ void ClearDroppedFiles(void)
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}
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#endif
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// Storage save integer value (to defined position)
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// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
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void StorageSaveValue(int position, int value)
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{
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    FILE *storageFile = NULL;
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    // Try open existing file to append data
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    storageFile = fopen("storage.data", "rb+");      
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    // If file doesn't exist, create a new storage data file
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    if (!storageFile) storageFile = fopen("storage.data", "wb");
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    if (!storageFile) TraceLog(WARNING, "Storage data file could not be created");
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    else
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    {
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        // Get file size
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        fseek(storageFile, 0, SEEK_END);
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        int fileSize = ftell(storageFile);  // Size in bytes
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        fseek(storageFile, 0, SEEK_SET);
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        if (fileSize < (position*4)) TraceLog(WARNING, "Storage position could not be found");
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        else
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        {
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            fseek(storageFile, (position*4), SEEK_SET);
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            fwrite(&value, 1, 4, storageFile);
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        }
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        fclose(storageFile);
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    }
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}
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// Storage load integer value (from defined position)
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// NOTE: If requested position could not be found, value 0 is returned
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int StorageLoadValue(int position)
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{
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    int value = 0;
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    // Try open existing file to append data
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    FILE *storageFile = fopen("storage.data", "rb");      
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    if (!storageFile) TraceLog(WARNING, "Storage data file could not be found");
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    else
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    {
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        // Get file size
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        fseek(storageFile, 0, SEEK_END);
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        int fileSize = ftell(storageFile);  // Size in bytes
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        rewind(storageFile);
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        if (fileSize < (position*4)) TraceLog(WARNING, "Storage position could not be found");
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        else
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        {
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            fseek(storageFile, (position*4), SEEK_SET);
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            fread(&value, 1, 4, storageFile);
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        }
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        fclose(storageFile);
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    }
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    return value;
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}
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// TODO: Gives the ray trace from mouse position
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Ray GetMouseRay(Vector2 mousePosition, Camera camera)
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{
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@@ -540,6 +540,9 @@ bool IsFileDropped(void);                                   // Check if a file h
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char **GetDroppedFiles(int *count);                         // Retrieve dropped files into window
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void ClearDroppedFiles(void);                               // Clear dropped files paths buffer
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void StorageSaveValue(int position, int value);             // Storage save integer value (to defined position)
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int StorageLoadValue(int position);                         // Storage load integer value (from defined position)
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//------------------------------------------------------------------------------------
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// Input Handling Functions (Module: core)
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//------------------------------------------------------------------------------------
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