diff --git a/examples/audio/audio_sound_positioning.c b/examples/audio/audio_sound_positioning.c index 69756fa23..4d29954f6 100644 --- a/examples/audio/audio_sound_positioning.c +++ b/examples/audio/audio_sound_positioning.c @@ -60,7 +60,7 @@ int main(void) //---------------------------------------------------------------------------------- UpdateCamera(&camera, CAMERA_FREE); - float th = GetTime(); + float th = (float)GetTime(); Vector3 spherePos = { .x = 5.0f*cosf(th), diff --git a/examples/core/core_3d_camera_fps.c b/examples/core/core_3d_camera_fps.c index c3c779431..7aa79c174 100644 --- a/examples/core/core_3d_camera_fps.c +++ b/examples/core/core_3d_camera_fps.c @@ -198,8 +198,8 @@ void UpdateBody(Body *body, float rot, char side, char forward, bool jumpPressed //PlaySound(fxJump); } - Vector3 front = (Vector3){ sin(rot), 0.f, cos(rot) }; - Vector3 right = (Vector3){ cos(-rot), 0.f, sin(-rot) }; + Vector3 front = (Vector3){ sinf(rot), 0.f, cosf(rot) }; + Vector3 right = (Vector3){ cosf(-rot), 0.f, sinf(-rot) }; Vector3 desiredDir = (Vector3){ input.x*right.x + input.y*front.x, 0.0f, input.x*right.z + input.y*front.z, }; body->dir = Vector3Lerp(body->dir, desiredDir, CONTROL*delta); @@ -267,8 +267,8 @@ static void UpdateCameraFPS(Camera *camera) // Head animation // Rotate up direction around forward axis - float headSin = sin(headTimer*PI); - float headCos = cos(headTimer*PI); + float headSin = sinf(headTimer*PI); + float headCos = cosf(headTimer*PI); const float stepRotation = 0.01f; camera->up = Vector3RotateByAxisAngle(up, pitch, headSin*stepRotation + lean.x); diff --git a/examples/core/core_input_gestures_testbed.c b/examples/core/core_input_gestures_testbed.c index 055240801..dc47136c2 100644 --- a/examples/core/core_input_gestures_testbed.c +++ b/examples/core/core_input_gestures_testbed.c @@ -177,33 +177,33 @@ int main(void) ClearBackground(RAYWHITE); // Draw common elements - DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK); - DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK); - DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK); - DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK); + DrawText("*", (int)messagePosition.x + 5, (int)messagePosition.y + 5, 10, BLACK); + DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", (int)messagePosition.x + 15, (int)messagePosition.y + 5, 10, BLACK); + DrawText("*", (int)messagePosition.x + 5, (int)messagePosition.y + 35, 10, BLACK); + DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", (int)messagePosition.x + 15, (int)messagePosition.y + 35, 10, BLACK); // Draw last gesture - DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK); - DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK); - DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY); - DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY); - DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY); - DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY); - DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY); + DrawText("Last gesture", (int)lastGesturePosition.x + 33, (int)lastGesturePosition.y - 47, 20, BLACK); + DrawText("Swipe Tap Pinch Touch", (int)lastGesturePosition.x + 17, (int)lastGesturePosition.y - 18, 10, BLACK); + DrawRectangle((int)lastGesturePosition.x + 20, (int)lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY); + DrawRectangle((int)lastGesturePosition.x, (int)lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY); + DrawRectangle((int)lastGesturePosition.x + 40, (int)lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY); + DrawRectangle((int)lastGesturePosition.x + 20, (int)lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY); + DrawCircle((int)lastGesturePosition.x + 80, (int)lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY); DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY); - DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); - DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); - DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY); + DrawCircle((int)lastGesturePosition.x + 80, (int)lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); + DrawCircle((int)lastGesturePosition.x + 103, (int)lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY); + DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY); DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY); DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY); DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY); - for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor); + for (i = 0; i < 4; i++) DrawCircle((int)lastGesturePosition.x + 180, (int)lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor); // Draw gesture log - DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK); + DrawText("Log", (int)gestureLogPosition.x, (int)gestureLogPosition.y, 20, BLACK); // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle) - for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY)); + for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], (int)gestureLogPosition.x, (int)gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY)); Color logButton1Color, logButton2Color; switch (logMode) { @@ -213,31 +213,31 @@ int main(void) default: logButton1Color=GRAY; logButton2Color=GRAY; break; } DrawRectangleRec(logButton1, logButton1Color); - DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE); - DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE); + DrawText("Hide", (int)logButton1.x + 7, (int)logButton1.y + 3, 10, WHITE); + DrawText("Repeat", (int)logButton1.x + 7, (int)logButton1.y + 13, 10, WHITE); DrawRectangleRec(logButton2, logButton2Color); - DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE); - DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE); + DrawText("Hide", (int)logButton1.x + 62, (int)logButton1.y + 3, 10, WHITE); + DrawText("Hold", (int)logButton1.x + 62, (int)logButton1.y + 13, 10, WHITE); // Draw protractor - DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK); + DrawText("Angle", (int)protractorPosition.x + 55, (int)protractorPosition.y + 76, 10, BLACK); const char *angleString = TextFormat("%f", currentAngleDegrees); const int angleStringDot = TextFindIndex(angleString, "."); const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3); - DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor); - DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE); + DrawText( angleStringTrim, (int)protractorPosition.x + 55, (int)protractorPosition.y + 92, 20, gestureColor); + DrawCircleV(protractorPosition, 80.0f, WHITE); DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY); DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY); DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN); DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN); - DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK); - DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK); - DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK); - DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK); - DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK); - DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK); - DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK); - DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK); + DrawText("0", (int)protractorPosition.x + 96, (int)protractorPosition.y - 9, 20, BLACK); + DrawText("30", (int)protractorPosition.x + 74, (int)protractorPosition.y - 68, 20, BLACK); + DrawText("90", (int)protractorPosition.x - 11, (int)protractorPosition.y - 110, 20, BLACK); + DrawText("150", (int)protractorPosition.x - 100, (int)protractorPosition.y - 68, 20, BLACK); + DrawText("180", (int)protractorPosition.x - 124, (int)protractorPosition.y - 9, 20, BLACK); + DrawText("210", (int)protractorPosition.x - 100, (int)protractorPosition.y + 50, 20, BLACK); + DrawText("270", (int)protractorPosition.x - 18, (int)protractorPosition.y + 92, 20, BLACK); + DrawText("330", (int)protractorPosition.x + 72, (int)protractorPosition.y + 50, 20, BLACK); if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor); // Draw touch and mouse pointer points @@ -251,7 +251,7 @@ int main(void) DrawCircleV(touchPosition[i], 5.0f, gestureColor); } - if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor); + if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8.0f : 12.0f), gestureColor); } else { diff --git a/examples/core/core_monitor_change.c b/examples/core/core_monitor_change.c index c85b3f633..3286ba22d 100644 --- a/examples/core/core_monitor_change.c +++ b/examples/core/core_monitor_change.c @@ -22,7 +22,7 @@ // Monitor Details typedef struct Monitor { Vector2 position; - char *name; + const char *name; int width; int height; int physicalWidth; @@ -76,10 +76,10 @@ int main(void) GetMonitorPhysicalHeight(i), GetMonitorRefreshRate(i) }; - if (monitors[i].position.x < monitorOffsetX) monitorOffsetX = monitors[i].position.x*-1; + if (monitors[i].position.x < monitorOffsetX) monitorOffsetX = (int)monitors[i].position.x*-1; - const int width = monitors[i].position.x + monitors[i].width; - const int height = monitors[i].position.y + monitors[i].height; + const int width = (int)monitors[i].position.x + monitors[i].width; + const int height = (int)monitors[i].position.y + monitors[i].height; if (maxWidth < width) maxWidth = width; if (maxHeight < height) maxHeight = height; @@ -99,9 +99,8 @@ int main(void) // Get currentMonitorIndex if manually moved currentMonitorIndex = GetCurrentMonitor(); } - const Monitor currentMonitor = monitors[currentMonitorIndex]; - float monitorScale = 0.6; + float monitorScale = 0.6f; if(maxHeight > maxWidth + monitorOffsetX) monitorScale *= ((float)screenHeight/(float)maxHeight); else monitorScale *= ((float)screenWidth/(float)(maxWidth + monitorOffsetX)); @@ -128,7 +127,7 @@ int main(void) }; // Draw monitor name and information inside the rectangle - DrawText(TextFormat("[%i] %s", i, monitors[i].name), rec.x + 10, rec.y + (int)(100*monitorScale), (int)(120*monitorScale), BLUE); + DrawText(TextFormat("[%i] %s", i, monitors[i].name), (int)rec.x + 10, (int)rec.y + (int)(100*monitorScale), (int)(120*monitorScale), BLUE); DrawText( TextFormat("Resolution: [%ipx x %ipx]\nRefreshRate: [%ihz]\nPhysical Size: [%imm x %imm]\nPosition: %3.0f x %3.0f", monitors[i].width, @@ -138,7 +137,7 @@ int main(void) monitors[i].physicalHeight, monitors[i].position.x, monitors[i].position.y - ), rec.x + 10, rec.y + (int)(200*monitorScale), (int)(120*monitorScale), DARKGRAY); + ), (int)rec.x + 10, (int)rec.y + (int)(200*monitorScale), (int)(120*monitorScale), DARKGRAY); // Highlight current monitor if (i == currentMonitorIndex) diff --git a/examples/core/core_render_texture.c b/examples/core/core_render_texture.c index 6b2232f23..47dc66e0f 100644 --- a/examples/core/core_render_texture.c +++ b/examples/core/core_render_texture.c @@ -79,9 +79,9 @@ int main(void) // NOTE 1: We set the origin of the texture to the center of the render texture // NOTE 2: We flip vertically the texture setting negative source rectangle height DrawTexturePro(target.texture, - (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, - (Rectangle){ screenWidth/2, screenHeight/2, target.texture.width, target.texture.height }, - (Vector2){ target.texture.width/2, target.texture.height/2 }, rotation, WHITE); + (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, + (Rectangle){ screenWidth/2.0f, screenHeight/2.0f, (float)target.texture.width, (float)target.texture.height }, + (Vector2){ target.texture.width/2.0f, target.texture.height/2.0f }, rotation, WHITE); DrawText("DRAWING BOUNCING BALL INSIDE RENDER TEXTURE!", 10, screenHeight - 40, 20, BLACK); diff --git a/examples/core/core_undo_redo.c b/examples/core/core_undo_redo.c index 874f68800..45b19e10f 100644 --- a/examples/core/core_undo_redo.c +++ b/examples/core/core_undo_redo.c @@ -187,42 +187,42 @@ int main(void) if (lastUndoIndex > firstUndoIndex) { for (int i = firstUndoIndex; i < currentUndoIndex; i++) - DrawRectangle(gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE, - GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY); + DrawRectangleRec((Rectangle){gridPosition.x + states[i].cell.x * GRID_CELL_SIZE, gridPosition.y + states[i].cell.y * GRID_CELL_SIZE, + GRID_CELL_SIZE, GRID_CELL_SIZE }, LIGHTGRAY); } else if (firstUndoIndex > lastUndoIndex) { if ((currentUndoIndex < MAX_UNDO_STATES) && (currentUndoIndex > lastUndoIndex)) { for (int i = firstUndoIndex; i < currentUndoIndex; i++) - DrawRectangle(gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE, - GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY); + DrawRectangleRec((Rectangle) { gridPosition.x + states[i].cell.x * GRID_CELL_SIZE, gridPosition.y + states[i].cell.y * GRID_CELL_SIZE, + GRID_CELL_SIZE, GRID_CELL_SIZE }, LIGHTGRAY); } else { for (int i = firstUndoIndex; i < MAX_UNDO_STATES; i++) - DrawRectangle(gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE, + DrawRectangle((int)gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, (int)gridPosition.y + states[i].cell.y*GRID_CELL_SIZE, GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY); for (int i = 0; i < currentUndoIndex; i++) - DrawRectangle(gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, gridPosition.y + states[i].cell.y*GRID_CELL_SIZE, + DrawRectangle((int)gridPosition.x + states[i].cell.x*GRID_CELL_SIZE, (int)gridPosition.y + states[i].cell.y*GRID_CELL_SIZE, GRID_CELL_SIZE, GRID_CELL_SIZE, LIGHTGRAY); } } // Draw game grid for (int y = 0; y <= MAX_GRID_CELLS_Y; y++) - DrawLine(gridPosition.x, gridPosition.y + y*GRID_CELL_SIZE, - gridPosition.x + MAX_GRID_CELLS_X*GRID_CELL_SIZE, gridPosition.y + y*GRID_CELL_SIZE, GRAY); + DrawLine((int)gridPosition.x, (int)gridPosition.y + y*GRID_CELL_SIZE, + (int)gridPosition.x + MAX_GRID_CELLS_X*GRID_CELL_SIZE, (int)gridPosition.y + y*GRID_CELL_SIZE, GRAY); for (int x = 0; x <= MAX_GRID_CELLS_X; x++) - DrawLine(gridPosition.x + x*GRID_CELL_SIZE, gridPosition.y, - gridPosition.x + x*GRID_CELL_SIZE, gridPosition.y + MAX_GRID_CELLS_Y*GRID_CELL_SIZE, GRAY); + DrawLine((int)gridPosition.x + x*GRID_CELL_SIZE, (int)gridPosition.y, + (int)gridPosition.x + x*GRID_CELL_SIZE, (int)gridPosition.y + MAX_GRID_CELLS_Y*GRID_CELL_SIZE, GRAY); // Draw player - DrawRectangle(gridPosition.x + player.cell.x*GRID_CELL_SIZE, gridPosition.y + player.cell.y*GRID_CELL_SIZE, + DrawRectangle((int)gridPosition.x + player.cell.x*GRID_CELL_SIZE, (int)gridPosition.y + player.cell.y*GRID_CELL_SIZE, GRID_CELL_SIZE + 1, GRID_CELL_SIZE + 1, player.color); // Draw undo system buffer info - DrawText("UNDO STATES:", undoInfoPos.x - 85, undoInfoPos.y + 9, 10, DARKGRAY); + DrawText("UNDO STATES:", (int)undoInfoPos.x - 85, (int)undoInfoPos.y + 9, 10, DARKGRAY); DrawUndoBuffer(undoInfoPos, firstUndoIndex, lastUndoIndex, currentUndoIndex, 24); EndDrawing(); @@ -247,15 +247,15 @@ int main(void) static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoIndex, int currentUndoIndex, int slotSize) { // Draw index marks - DrawRectangle(position.x + 8 + slotSize*currentUndoIndex, position.y - 10, 8, 8, RED); - DrawRectangleLines(position.x + 2 + slotSize*firstUndoIndex, position.y + 27, 8, 8, BLACK); - DrawRectangle(position.x + 14 + slotSize*lastUndoIndex, position.y + 27, 8, 8, BLACK); + DrawRectangle((int)position.x + 8 + slotSize*currentUndoIndex, (int)position.y - 10, 8, 8, RED); + DrawRectangleLines((int)position.x + 2 + slotSize*firstUndoIndex, (int)position.y + 27, 8, 8, BLACK); + DrawRectangle((int)position.x + 14 + slotSize*lastUndoIndex, (int)position.y + 27, 8, 8, BLACK); // Draw background gray slots for (int i = 0; i < MAX_UNDO_STATES; i++) { - DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, LIGHTGRAY); - DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, GRAY); + DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, LIGHTGRAY); + DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, GRAY); } // Draw occupied slots: firstUndoIndex --> lastUndoIndex @@ -263,22 +263,22 @@ static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoInd { for (int i = firstUndoIndex; i < lastUndoIndex + 1; i++) { - DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, SKYBLUE); - DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, BLUE); + DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, SKYBLUE); + DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, BLUE); } } else if (lastUndoIndex < firstUndoIndex) { for (int i = firstUndoIndex; i < MAX_UNDO_STATES; i++) { - DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, SKYBLUE); - DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, BLUE); + DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, SKYBLUE); + DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, BLUE); } for (int i = 0; i < lastUndoIndex + 1; i++) { - DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, SKYBLUE); - DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, BLUE); + DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, SKYBLUE); + DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, BLUE); } } @@ -287,26 +287,26 @@ static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoInd { for (int i = firstUndoIndex; i < currentUndoIndex; i++) { - DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, GREEN); - DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, LIME); + DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, GREEN); + DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, LIME); } } else if (currentUndoIndex < firstUndoIndex) { for (int i = firstUndoIndex; i < MAX_UNDO_STATES; i++) { - DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, GREEN); - DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, LIME); + DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, GREEN); + DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, LIME); } for (int i = 0; i < currentUndoIndex; i++) { - DrawRectangle(position.x + slotSize*i, position.y, slotSize, slotSize, GREEN); - DrawRectangleLines(position.x + slotSize*i, position.y, slotSize, slotSize, LIME); + DrawRectangle((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, GREEN); + DrawRectangleLines((int)position.x + slotSize*i, (int)position.y, slotSize, slotSize, LIME); } } // Draw current selected UNDO slot - DrawRectangle(position.x + slotSize*currentUndoIndex, position.y, slotSize, slotSize, GOLD); - DrawRectangleLines(position.x + slotSize*currentUndoIndex, position.y, slotSize, slotSize, ORANGE); + DrawRectangle((int)position.x + slotSize*currentUndoIndex, (int)position.y, slotSize, slotSize, GOLD); + DrawRectangleLines((int)position.x + slotSize*currentUndoIndex, (int)position.y, slotSize, slotSize, ORANGE); } diff --git a/examples/models/models_basic_voxel.c b/examples/models/models_basic_voxel.c index 8df15d73d..a70da1822 100644 --- a/examples/models/models_basic_voxel.c +++ b/examples/models/models_basic_voxel.c @@ -88,7 +88,7 @@ int main(void) if (!voxels[x][y][z]) continue; // Skip empty voxels // Build a bounding box for this voxel - Vector3 position = { x, y, z }; + Vector3 position = { (float)x, (float)y, (float)z }; BoundingBox box = { (Vector3){ position.x - 0.5f, position.y - 0.5f, position.z - 0.5f }, (Vector3){ position.x + 0.5f, position.y + 0.5f, position.z + 0.5f } @@ -126,7 +126,7 @@ int main(void) { if (!voxels[x][y][z]) continue; - Vector3 position = { x, y, z }; + Vector3 position = { (float)x, (float)y, (float)z }; DrawModel(cubeModel, position, 1.0f, BEIGE); DrawCubeWires(position, 1.0f, 1.0f, 1.0f, BLACK); } diff --git a/examples/models/models_geometry_textures_cube.c b/examples/models/models_geometry_textures_cube.c index f8236f36d..9441c7fd4 100644 --- a/examples/models/models_geometry_textures_cube.c +++ b/examples/models/models_geometry_textures_cube.c @@ -40,7 +40,7 @@ int main(void) // Load image to create texture for the cube Model model = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f)); Image img = LoadImage("resources/cubicmap_atlas.png"); - Image crop = ImageFromImage(img, (Rectangle){0, img.height/2, img.width/2, img.height/2}); + Image crop = ImageFromImage(img, (Rectangle){0, img.height/2.0f, img.width/2.0f, img.height/2.0f}); Texture2D texture = LoadTextureFromImage(crop); UnloadImage(img); UnloadImage(crop); diff --git a/examples/models/models_tesseract_view.c b/examples/models/models_tesseract_view.c index 97a02ca8e..1544873fb 100644 --- a/examples/models/models_tesseract_view.c +++ b/examples/models/models_tesseract_view.c @@ -65,7 +65,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - rotation = DEG2RAD*45.0f*GetTime(); + rotation = DEG2RAD*45.0f*(float)GetTime(); for (int i = 0; i < 16; i++) { diff --git a/examples/others/rlgl_compute_shader.c b/examples/others/rlgl_compute_shader.c index 4704b4a7c..14a2b32cd 100644 --- a/examples/others/rlgl_compute_shader.c +++ b/examples/others/rlgl_compute_shader.c @@ -59,7 +59,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [others] example - compute shader"); - const Vector2 resolution = { screenWidth, screenHeight }; + const Vector2 resolution = { (float)screenWidth, (float)screenHeight }; unsigned int brushSize = 8; // Game of Life logic compute shader diff --git a/examples/shaders/shaders_basic_pbr.c b/examples/shaders/shaders_basic_pbr.c index 75dacd5aa..6fb15a607 100644 --- a/examples/shaders/shaders_basic_pbr.c +++ b/examples/shaders/shaders_basic_pbr.c @@ -252,7 +252,11 @@ int main() // Draw spheres to show the lights positions for (int i = 0; i < MAX_LIGHTS; i++) { - Color lightColor = (Color){ lights[i].color[0]*255, lights[i].color[1]*255, lights[i].color[2]*255, lights[i].color[3]*255 }; + Color lightColor = (Color){ + (unsigned char)(lights[i].color[0]*255), + (unsigned char)(lights[i].color[1] * 255), + (unsigned char)(lights[i].color[2] * 255), + (unsigned char)(lights[i].color[3] * 255) }; if (lights[i].enabled) DrawSphereEx(lights[i].position, 0.2f, 8, 8, lightColor); else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lightColor, 0.3f)); diff --git a/examples/shaders/shaders_lightmap_rendering.c b/examples/shaders/shaders_lightmap_rendering.c index 232e0901b..e269aada2 100644 --- a/examples/shaders/shaders_lightmap_rendering.c +++ b/examples/shaders/shaders_lightmap_rendering.c @@ -102,7 +102,7 @@ int main(void) BeginBlendMode(BLEND_ADDITIVE); DrawTexturePro( light, - (Rectangle){ 0, 0, light.width, light.height }, + (Rectangle){ 0, 0, (float)light.width, (float)light.height }, (Rectangle){ 0, 0, 20, 20 }, (Vector2){ 10.0, 10.0 }, 0.0, @@ -110,7 +110,7 @@ int main(void) ); DrawTexturePro( light, - (Rectangle){ 0, 0, light.width, light.height }, + (Rectangle){ 0, 0, (float)light.width, (float)light.height }, (Rectangle){ 8, 4, 20, 20 }, (Vector2){ 10.0, 10.0 }, 0.0, @@ -118,7 +118,7 @@ int main(void) ); DrawTexturePro( light, - (Rectangle){ 0, 0, light.width, light.height }, + (Rectangle){ 0, 0, (float)light.width, (float)light.height }, (Rectangle){ 8, 8, 10, 10 }, (Vector2){ 5.0, 5.0 }, 0.0, @@ -152,7 +152,7 @@ int main(void) DrawTexturePro( lightmap.texture, (Rectangle){ 0, 0, -MAP_SIZE, -MAP_SIZE }, - (Rectangle){ GetRenderWidth() - MAP_SIZE*8 - 10, 10, MAP_SIZE*8, MAP_SIZE*8 }, + (Rectangle){ (float)GetRenderWidth() - MAP_SIZE*8 - 10, 10, (float)MAP_SIZE*8, (float)MAP_SIZE*8 }, (Vector2){ 0.0, 0.0 }, 0.0, WHITE); diff --git a/examples/shaders/shaders_normalmap_rendering.c b/examples/shaders/shaders_normalmap_rendering.c index e66362c07..4859ec813 100644 --- a/examples/shaders/shaders_normalmap_rendering.c +++ b/examples/shaders/shaders_normalmap_rendering.c @@ -113,7 +113,7 @@ int main(void) if (IsKeyPressed(KEY_N)) useNormalMap = !useNormalMap; // Spin plane model at a constant rate - plane.transform = MatrixRotateY(GetTime()*0.5f); + plane.transform = MatrixRotateY((float)GetTime()*0.5f); // Update shader values float lightPos[3] = {lightPosition.x, lightPosition.y, lightPosition.z}; diff --git a/examples/shapes/shapes_bullet_hell.c b/examples/shapes/shapes_bullet_hell.c index 8eaddfbfe..235df4d16 100644 --- a/examples/shapes/shapes_bullet_hell.c +++ b/examples/shapes/shapes_bullet_hell.c @@ -68,8 +68,8 @@ int main(void) // Draw circle to bullet texture, then draw bullet using DrawTexture() // NOTE: This is done to improve the performance, since DrawCircle() is very slow BeginTextureMode(bulletTexture); - DrawCircle(12, 12, bulletRadius, WHITE); - DrawCircleLines(12, 12, bulletRadius, BLACK); + DrawCircle(12, 12, (float)bulletRadius, WHITE); + DrawCircleLines(12, 12, (float)bulletRadius, BLACK); EndTextureMode(); bool drawInPerformanceMode = true; // Switch between DrawCircle() and DrawTexture() @@ -192,8 +192,8 @@ int main(void) if (!bullets[i].disabled) { DrawTexture(bulletTexture.texture, - bullets[i].position.x - bulletTexture.texture.width*0.5f, - bullets[i].position.y - bulletTexture.texture.height*0.5f, + (int)(bullets[i].position.x - bulletTexture.texture.width*0.5f), + (int)(bullets[i].position.y - bulletTexture.texture.height*0.5f), bullets[i].color); } } @@ -206,8 +206,8 @@ int main(void) // Do not draw disabled bullets (out of screen) if (!bullets[i].disabled) { - DrawCircleV(bullets[i].position, bulletRadius, bullets[i].color); - DrawCircleLinesV(bullets[i].position, bulletRadius, BLACK); + DrawCircleV(bullets[i].position, (float)bulletRadius, bullets[i].color); + DrawCircleLinesV(bullets[i].position, (float)bulletRadius, BLACK); } } } diff --git a/examples/shapes/shapes_dashed_line.c b/examples/shapes/shapes_dashed_line.c index 7a6bf3eee..2a11bf64a 100644 --- a/examples/shapes/shapes_dashed_line.c +++ b/examples/shapes/shapes_dashed_line.c @@ -68,7 +68,7 @@ int main(void) ClearBackground(RAYWHITE); // Draw the dashed line with the current properties - DrawLineDashed(lineStartPosition, lineEndPosition, dashLength, blankLength, lineColors[colorIndex]); + DrawLineDashed(lineStartPosition, lineEndPosition, (int)dashLength, (int)blankLength, lineColors[colorIndex]); // Draw UI and Instructions DrawRectangle(5, 5, 265, 95, Fade(SKYBLUE, 0.5f)); diff --git a/examples/shapes/shapes_digital_clock.c b/examples/shapes/shapes_digital_clock.c index 3317202b8..77b020704 100644 --- a/examples/shapes/shapes_digital_clock.c +++ b/examples/shapes/shapes_digital_clock.c @@ -15,6 +15,8 @@ * ********************************************************************************************/ +#define _CRT_SECURE_NO_WARNINGS // Disable some Visual Studio warnings + #include "raylib.h" #include // Required for: cosf(), sinf() @@ -158,7 +160,7 @@ static void UpdateClock(Clock *clock) clock->minute.value = timeinfo->tm_min; clock->hour.value = timeinfo->tm_hour; - clock->hour.angle = (timeinfo->tm_hour%12)*180.0/6.0f; + clock->hour.angle = (timeinfo->tm_hour%12)*180.0f/6.0f; clock->hour.angle += (timeinfo->tm_min%60)*30/60.0f; clock->hour.angle -= 90; @@ -175,8 +177,8 @@ static void UpdateClock(Clock *clock) static void DrawClockAnalog(Clock clock, Vector2 position) { // Draw clock base - DrawCircleV(position, clock.second.length + 40, LIGHTGRAY); - DrawCircleV(position, 12, GRAY); + DrawCircleV(position, clock.second.length + 40.0f, LIGHTGRAY); + DrawCircleV(position, 12.0f, GRAY); // Draw clock minutes/seconds lines for (int i = 0; i < 60; i++) @@ -192,15 +194,15 @@ static void DrawClockAnalog(Clock clock, Vector2 position) } // Draw hand seconds - DrawRectanglePro((Rectangle){ position.x, position.y, clock.second.length, clock.second.thickness }, + DrawRectanglePro((Rectangle){ position.x, position.y, (float)clock.second.length, (float)clock.second.thickness }, (Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color); // Draw hand minutes - DrawRectanglePro((Rectangle){ position.x, position.y, clock.minute.length, clock.minute.thickness }, + DrawRectanglePro((Rectangle){ position.x, position.y, (float)clock.minute.length, (float)clock.minute.thickness }, (Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color); // Draw hand hours - DrawRectanglePro((Rectangle){ position.x, position.y, clock.hour.length, clock.hour.thickness }, + DrawRectanglePro((Rectangle){ position.x, position.y, (float)clock.hour.length, (float)clock.hour.thickness }, (Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color); } @@ -212,14 +214,14 @@ static void DrawClockDigital(Clock clock, Vector2 position) DrawDisplayValue((Vector2){ position.x, position.y }, clock.hour.value/10, RED, Fade(LIGHTGRAY, 0.3f)); DrawDisplayValue((Vector2){ position.x + 120, position.y }, clock.hour.value%10, RED, Fade(LIGHTGRAY, 0.3f)); - DrawCircle(position.x + 240, position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); - DrawCircle(position.x + 240, position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); + DrawCircle((int)position.x + 240, (int)position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); + DrawCircle((int)position.x + 240, (int)position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); DrawDisplayValue((Vector2){ position.x + 260, position.y }, clock.minute.value/10, RED, Fade(LIGHTGRAY, 0.3f)); DrawDisplayValue((Vector2){ position.x + 380, position.y }, clock.minute.value%10, RED, Fade(LIGHTGRAY, 0.3f)); - DrawCircle(position.x + 500, position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); - DrawCircle(position.x + 500, position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); + DrawCircle((int)position.x + 500, (int)position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); + DrawCircle((int)position.x + 500, (int)position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); DrawDisplayValue((Vector2){ position.x + 520, position.y }, clock.second.value/10, RED, Fade(LIGHTGRAY, 0.3f)); DrawDisplayValue((Vector2){ position.x + 640, position.y }, clock.second.value%10, RED, Fade(LIGHTGRAY, 0.3f)); diff --git a/examples/shapes/shapes_double_pendulum.c b/examples/shapes/shapes_double_pendulum.c index 200f9ad7e..4bcac02f9 100644 --- a/examples/shapes/shapes_double_pendulum.c +++ b/examples/shapes/shapes_double_pendulum.c @@ -21,7 +21,7 @@ // Constant for Simulation #define SIMULATION_STEPS 30 -#define G 9.81 +#define G 9.81f //---------------------------------------------------------------------------------- // Module Functions Declaration @@ -43,9 +43,9 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shapes] example - double pendulum"); // Simulation Paramters - float l1 = 15, m1 = 0.2, theta1 = DEG2RAD*170, w1 = 0; - float l2 = 15, m2 = 0.1, theta2 = DEG2RAD*0, w2 = 0; - float lengthScaler = 0.1; + float l1 = 15.0f, m1 = 0.2f, theta1 = DEG2RAD*170, w1 = 0; + float l2 = 15.0f, m2 = 0.1f, theta2 = DEG2RAD*0, w2 = 0; + float lengthScaler = 0.1f; float totalM = m1 + m2; Vector2 previousPosition = CalculateDoublePendulumEndPoint(l1, theta1, l2, theta2); @@ -57,8 +57,8 @@ int main(void) float L2 = l2*lengthScaler; // Draw parameters - int lineThick = 20, trailThick = 2; - float fateAlpha = 0.01; + float lineThick = 20, trailThick = 2; + float fateAlpha = 0.01f; // Create framebuffer RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); @@ -129,15 +129,15 @@ int main(void) ClearBackground(BLACK); // Draw trails texture - DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE); + DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0, 0 }, WHITE); // Draw double pendulum - DrawRectanglePro((Rectangle){ screenWidth/2, screenHeight/2 - 100, 10*l1, lineThick }, - (Vector2){0, lineThick*0.5}, 90 - RAD2DEG*theta1, RAYWHITE); + DrawRectanglePro((Rectangle){ screenWidth/2.0f, screenHeight/2.0f - 100, 10*l1, lineThick }, + (Vector2){0, lineThick*0.5f}, 90 - RAD2DEG*theta1, RAYWHITE); Vector2 endpoint1 = CalculatePendulumEndPoint(l1, theta1); - DrawRectanglePro((Rectangle){ screenWidth/2 + endpoint1.x, screenHeight/2 - 100 + endpoint1.y, 10*l2, lineThick }, - (Vector2){0, lineThick*0.5}, 90 - RAD2DEG*theta2, RAYWHITE); + DrawRectanglePro((Rectangle){ screenWidth/2.0f + endpoint1.x, screenHeight/2.0f - 100 + endpoint1.y, 10*l2, lineThick }, + (Vector2){0, lineThick*0.5f}, 90 - RAD2DEG*theta2, RAYWHITE); EndDrawing(); //---------------------------------------------------------------------------------- @@ -159,7 +159,7 @@ int main(void) // Calculate pendulum end point static Vector2 CalculatePendulumEndPoint(float l, float theta) { - return (Vector2){ 10*l*sin(theta), 10*l*cos(theta) }; + return (Vector2){ 10*l*sinf(theta), 10*l*cosf(theta) }; } // Calculate double pendulum end point diff --git a/examples/shapes/shapes_recursive_tree.c b/examples/shapes/shapes_recursive_tree.c index 3ec46de4b..7ed02e5c2 100644 --- a/examples/shapes/shapes_recursive_tree.c +++ b/examples/shapes/shapes_recursive_tree.c @@ -48,7 +48,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shapes] example - shapes recursive tree"); - Vector2 start = { (screenWidth/2.0f) - 125.0f, screenHeight }; + Vector2 start = { (screenWidth/2.0f) - 125.0f, (float)screenHeight }; float angle = 40.0f; float thick = 1.0f; float treeDepth = 10.0f; @@ -66,7 +66,7 @@ int main(void) //---------------------------------------------------------------------------------- float theta = angle*DEG2RAD; - int maxBranches = (int)(powf(2, (int)(treeDepth))); + int maxBranches = (int)(powf(2, floorf(treeDepth))); Branch branches[1024] = { 0 }; int count = 0; diff --git a/examples/shapes/shapes_vector_angle.c b/examples/shapes/shapes_vector_angle.c index 7de296dcb..b5faf4c78 100644 --- a/examples/shapes/shapes_vector_angle.c +++ b/examples/shapes/shapes_vector_angle.c @@ -30,7 +30,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [shapes] example - vector angle"); - Vector2 v0 = { screenWidth/2, screenHeight/2 }; + Vector2 v0 = { screenWidth/2.0f, screenHeight/2.0f }; Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f }); Vector2 v2 = { 0 }; // Updated with mouse position @@ -97,17 +97,17 @@ int main(void) DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f)); } - DrawText("v0", v0.x, v0.y, 10, DARKGRAY); + DrawText("v0", (int)v0.x, (int)v0.y, 10, DARKGRAY); // If the line from v0 to v1 would overlap the text, move it's position up 10 - if (angleMode == 0 && Vector2Subtract(v0, v1).y > 0.0f) DrawText("v1", v1.x, v1.y-10.0f, 10, DARKGRAY); - if (angleMode == 0 && Vector2Subtract(v0, v1).y < 0.0f) DrawText("v1", v1.x, v1.y, 10, DARKGRAY); + if (angleMode == 0 && Vector2Subtract(v0, v1).y > 0.0f) DrawText("v1", (int)v1.x, (int)v1.y-10, 10, DARKGRAY); + if (angleMode == 0 && Vector2Subtract(v0, v1).y < 0.0f) DrawText("v1", (int)v1.x, (int)v1.y, 10, DARKGRAY); // If angle mode 1, use v1 to emphasize the horizontal line - if (angleMode == 1) DrawText("v1", v0.x + 40.0f, v0.y, 10, DARKGRAY); + if (angleMode == 1) DrawText("v1", (int)v0.x + 40, (int)v0.y, 10, DARKGRAY); // position adjusted by -10 so it isn't hidden by cursor - DrawText("v2", v2.x-10.0f, v2.y-10.0f, 10, DARKGRAY); + DrawText("v2", (int)v2.x-10, (int)v2.y-10, 10, DARKGRAY); DrawText("Press SPACE to change MODE", 460, 10, 20, DARKGRAY); DrawText(TextFormat("ANGLE: %2.2f", angle), 10, 70, 20, LIME); diff --git a/examples/text/text_inline_styling.c b/examples/text/text_inline_styling.c index 865b1c5d0..b221c7e6f 100644 --- a/examples/text/text_inline_styling.c +++ b/examples/text/text_inline_styling.c @@ -86,7 +86,7 @@ int main(void) DrawTextStyled(GetFontDefault(), text, (Vector2){ 100, 220 }, 40.0f, 2.0f, BLACK); textSize = MeasureTextStyled(GetFontDefault(), text, 40.0f, 2.0f); - DrawRectangleLines(100, 220, textSize.x, textSize.y, GREEN); + DrawRectangleLines(100, 220, (int)textSize.x, (int)textSize.y, GREEN); EndDrawing(); //---------------------------------------------------------------------------------- @@ -154,7 +154,7 @@ static void DrawTextStyled(Font font, const char *text, Vector2 position, float // Parse following color char colHexText[9] = { 0 }; - char *textPtr = &text[i]; // Color should start here, let's see... + const char *textPtr = &text[i]; // Color should start here, let's see... int colHexCount = 0; while ((textPtr != NULL) && (textPtr[colHexCount] != '\0') && (textPtr[colHexCount] != ']')) @@ -186,7 +186,7 @@ static void DrawTextStyled(Font font, const char *text, Vector2 position, float else increaseX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing); // Draw background rectangle color (if required) - if (colBack.a > 0) DrawRectangle(position.x + textOffsetX, position.y + textOffsetY - backRecPadding, increaseX, fontSize + 2*backRecPadding, colBack); + if (colBack.a > 0) DrawRectangleRec((Rectangle) { position.x + textOffsetX, position.y + textOffsetY - backRecPadding, increaseX, fontSize + 2 * backRecPadding }, colBack); if ((codepoint != ' ') && (codepoint != '\t')) { @@ -236,7 +236,7 @@ static Vector2 MeasureTextStyled(Font font, const char *text, float fontSize, fl { i += 2; // Skip "[c" or "[b" to start parsing color - char *textPtr = &text[i]; // Color should start here, let's see... + const char *textPtr = &text[i]; // Color should start here, let's see... int colHexCount = 0; while ((textPtr != NULL) && (textPtr[colHexCount] != '\0') && (textPtr[colHexCount] != ']')) diff --git a/examples/text/text_unicode_ranges.c b/examples/text/text_unicode_ranges.c index 2ed25e72f..e54c052b1 100644 --- a/examples/text/text_unicode_ranges.c +++ b/examples/text/text_unicode_ranges.c @@ -144,9 +144,9 @@ int main(void) // Draw font texture scaled to screen float atlasScale = 380.0f/font.texture.width; - DrawRectangle(400, 16, font.texture.width*atlasScale, font.texture.height*atlasScale, BLACK); - DrawTexturePro(font.texture, (Rectangle){ 0, 0, font.texture.width, font.texture.height }, - (Rectangle){ 400, 16, font.texture.width*atlasScale, font.texture.height*atlasScale }, (Vector2){ 0, 0 }, 0.0f, WHITE); + DrawRectangleRec((Rectangle) { 400.0f, 16.0f, font.texture.width* atlasScale, font.texture.height* atlasScale }, BLACK); + DrawTexturePro(font.texture, (Rectangle){ 0, 0, (float)font.texture.width, (float)font.texture.height }, + (Rectangle){ 400.0f, 16.0f, font.texture.width*atlasScale, font.texture.height*atlasScale }, (Vector2){ 0, 0 }, 0.0f, WHITE); DrawRectangleLines(400, 16, 380, 380, RED); DrawText(TextFormat("ATLAS SIZE: %ix%i px (x%02.2f)", font.texture.width, font.texture.height, atlasScale), 20, 380, 20, BLUE); diff --git a/examples/textures/textures_image_channel.c b/examples/textures/textures_image_channel.c index 29622b74d..e512af366 100644 --- a/examples/textures/textures_image_channel.c +++ b/examples/textures/textures_image_channel.c @@ -61,13 +61,13 @@ int main(void) UnloadImage(imageBlue); UnloadImage(backgroundImage); - Rectangle fudesumiRec = {0, 0, fudesumiImage.width, fudesumiImage.height}; + Rectangle fudesumiRec = {0, 0, (float)fudesumiImage.width, (float)fudesumiImage.height}; Rectangle fudesumiPos = {50, 10, fudesumiImage.width*0.8f, fudesumiImage.height*0.8f}; - Rectangle redPos = { 410, 10, fudesumiPos.width/2, fudesumiPos.height/2 }; - Rectangle greenPos = { 600, 10, fudesumiPos.width/2, fudesumiPos.height/2 }; - Rectangle bluePos = { 410, 230, fudesumiPos.width/2, fudesumiPos.height/2 }; - Rectangle alphaPos = { 600, 230, fudesumiPos.width/2, fudesumiPos.height/2 }; + Rectangle redPos = { 410, 10, fudesumiPos.width/2.0f, fudesumiPos.height/2.0f }; + Rectangle greenPos = { 600, 10, fudesumiPos.width/2.0f, fudesumiPos.height/2.0f }; + Rectangle bluePos = { 410, 230, fudesumiPos.width/2.0f, fudesumiPos.height/2.0f }; + Rectangle alphaPos = { 600, 230, fudesumiPos.width/2.0f, fudesumiPos.height/2.0f }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/projects/VS2022/examples/core_delta_time.vcxproj b/projects/VS2022/examples/core_delta_time.vcxproj index 3d31afa42..1c488bb6f 100644 --- a/projects/VS2022/examples/core_delta_time.vcxproj +++ b/projects/VS2022/examples/core_delta_time.vcxproj @@ -51,7 +51,7 @@ - {6B1A933E-71B8-4C1F-9E79-02D98830E671} + {19CA0070-B4B2-4394-90B7-D0C259AA35BA} Win32Proj core_delta_time 10.0 diff --git a/projects/VS2022/examples/core_monitor_change.vcxproj b/projects/VS2022/examples/core_monitor_change.vcxproj index e372a68d0..07921bef3 100644 --- a/projects/VS2022/examples/core_monitor_change.vcxproj +++ b/projects/VS2022/examples/core_monitor_change.vcxproj @@ -51,7 +51,7 @@ - {52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} + {FF5F9EE9-29C5-40EE-BBCF-AE51B001FEC3} Win32Proj core_monitor_change 10.0 diff --git a/projects/VS2022/examples/models_geometry_textures_cube.vcxproj b/projects/VS2022/examples/models_geometry_textures_cube.vcxproj index 5c8452472..77fcd94d4 100644 --- a/projects/VS2022/examples/models_geometry_textures_cube.vcxproj +++ b/projects/VS2022/examples/models_geometry_textures_cube.vcxproj @@ -51,7 +51,7 @@ - {2CCCD9E4-9058-4291-BD89-39C979F0CA1E} + {A4662163-83E7-4309-8CAA-B0BF13655FE6} Win32Proj models_geometry_textures_cube 10.0 diff --git a/projects/VS2022/examples/shaders_ascii_rendering.vcxproj b/projects/VS2022/examples/shaders_ascii_rendering.vcxproj index 49ee10790..0bb37c6d8 100644 --- a/projects/VS2022/examples/shaders_ascii_rendering.vcxproj +++ b/projects/VS2022/examples/shaders_ascii_rendering.vcxproj @@ -51,7 +51,7 @@ - {9DB1F875-6E65-4195-B23F-ED8095C0B99C} + {5F4B766F-DD52-4B53-B6C3-BC7611E17F20} Win32Proj shaders_ascii_rendering 10.0 diff --git a/projects/VS2022/examples/shapes_dashed_line.vcxproj b/projects/VS2022/examples/shapes_dashed_line.vcxproj index 4a4b86ef3..a5d4c3e1a 100644 --- a/projects/VS2022/examples/shapes_dashed_line.vcxproj +++ b/projects/VS2022/examples/shapes_dashed_line.vcxproj @@ -51,7 +51,7 @@ - {6B1A933E-71B8-4C1F-9E79-02D98830E671} + {8E132D5A-2C00-48D0-8747-97E41356F26F} Win32Proj shapes_dashed_line 10.0 diff --git a/projects/VS2022/examples/shapes_digital_clock.vcxproj b/projects/VS2022/examples/shapes_digital_clock.vcxproj index e361eb190..c2a201a12 100644 --- a/projects/VS2022/examples/shapes_digital_clock.vcxproj +++ b/projects/VS2022/examples/shapes_digital_clock.vcxproj @@ -292,7 +292,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNING;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -309,7 +309,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNING;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) /FS %(AdditionalOptions) @@ -345,7 +345,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNING;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -366,7 +366,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + _CRT_SECURE_NO_WARNING;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -410,7 +410,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNING;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -432,7 +432,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNING;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -476,7 +476,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNING;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -504,7 +504,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + _CRT_SECURE_NO_WARNING;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true diff --git a/projects/VS2022/examples/shapes_kaleidoscope.vcxproj b/projects/VS2022/examples/shapes_kaleidoscope.vcxproj index 1fe3e7a70..52fa68e53 100644 --- a/projects/VS2022/examples/shapes_kaleidoscope.vcxproj +++ b/projects/VS2022/examples/shapes_kaleidoscope.vcxproj @@ -51,7 +51,7 @@ - {6B1A933E-71B8-4C1F-9E79-02D98830E671} + {0C442799-B09C-4CD1-9538-711B6E85E9BF} Win32Proj shapes_kaleidoscope 10.0 diff --git a/projects/VS2022/examples/shapes_recursive_tree.vcxproj b/projects/VS2022/examples/shapes_recursive_tree.vcxproj new file mode 100644 index 000000000..771860844 --- /dev/null +++ b/projects/VS2022/examples/shapes_recursive_tree.vcxproj @@ -0,0 +1,569 @@ + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {DFB40A10-F8B7-412A-BCC3-5EE49294D816} + Win32Proj + shapes_recursive_tree + 10.0 + shapes_recursive_tree + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;shcore.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shapes_triangle_strip.vcxproj b/projects/VS2022/examples/shapes_triangle_strip.vcxproj new file mode 100644 index 000000000..b128c0ff6 --- /dev/null +++ b/projects/VS2022/examples/shapes_triangle_strip.vcxproj @@ -0,0 +1,569 @@ + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {BB58A5FB-1A35-4471-86D0-A5189EC541B3} + Win32Proj + shapes_triangle_strip + 10.0 + shapes_triangle_strip + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;shcore.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/web_basic_window.vcxproj b/projects/VS2022/examples/web_basic_window.vcxproj index e36012ac6..6c0c7ab1f 100644 --- a/projects/VS2022/examples/web_basic_window.vcxproj +++ b/projects/VS2022/examples/web_basic_window.vcxproj @@ -51,7 +51,7 @@ - {6B1A933E-71B8-4C1F-9E79-02D98830E671} + {A9C422E7-0F03-4DBC-AC93-5C3EF4942DEC} Win32Proj web_basic_window 10.0 diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index 0c710a731..f72cd64a9 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -347,7 +347,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_undo_redo", "examples\ EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_actions", "examples\core_input_actions.vcxproj", "{718FCBD0-591D-448C-B7D5-9F1CA8544E7B}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_delta_time", "examples\core_delta_time.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_delta_time", "examples\core_delta_time.vcxproj", "{19CA0070-B4B2-4394-90B7-D0C259AA35BA}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_bullet_hell", "examples\shapes_bullet_hell.vcxproj", "{2CCCD9E4-9058-4291-BD89-39C979F0CA1E}" EndProject @@ -355,22 +355,24 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_vector_angle", "exam EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_basic_voxel", "examples\models_basic_voxel.vcxproj", "{52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_dashed_line", "examples\shapes_dashed_line.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_dashed_line", "examples\shapes_dashed_line.vcxproj", "{8E132D5A-2C00-48D0-8747-97E41356F26F}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_geometry_textures_cube", "examples\models_geometry_textures_cube.vcxproj", "{2CCCD9E4-9058-4291-BD89-39C979F0CA1E}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_geometry_textures_cube", "examples\models_geometry_textures_cube.vcxproj", "{A4662163-83E7-4309-8CAA-B0BF13655FE6}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_ascii_rendering", "examples\shaders_ascii_rendering.vcxproj", "{9DB1F875-6E65-4195-B23F-ED8095C0B99C}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_ascii_rendering", "examples\shaders_ascii_rendering.vcxproj", "{5F4B766F-DD52-4B53-B6C3-BC7611E17F20}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_monitor_change", "examples\core_monitor_change.vcxproj", "{52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_monitor_change", "examples\core_monitor_change.vcxproj", "{FF5F9EE9-29C5-40EE-BBCF-AE51B001FEC3}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "web_basic_window", "examples\web_basic_window.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "web_basic_window", "examples\web_basic_window.vcxproj", "{A9C422E7-0F03-4DBC-AC93-5C3EF4942DEC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_kaleidoscope", "examples\shapes_kaleidoscope.vcxproj", "{0C442799-B09C-4CD1-9538-711B6E85E9BF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_recursive_tree", "examples\shapes_recursive_tree.vcxproj", "{DFB40A10-F8B7-412A-BCC3-5EE49294D816}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_triangle_strip", "examples\shapes_triangle_strip.vcxproj", "{BB58A5FB-1A35-4471-86D0-A5189EC541B3}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "web", "web", "{02EA681E-C7D8-13C7-8484-4AC65E1B71E8}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_kaleidoscope", "examples\shapes_kaleidoscope.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_recursive_tree", "examples\shapes_recursive_tree.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_triangle_strip", "examples\shapes_triangle_strip.vcxproj", "{2CCCD9E4-9058-4291-BD89-39C979F0CA1E}" -EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug.DLL|ARM64 = Debug.DLL|ARM64 @@ -4297,30 +4299,30 @@ Global {718FCBD0-591D-448C-B7D5-9F1CA8544E7B}.Release|x64.Build.0 = Release|x64 {718FCBD0-591D-448C-B7D5-9F1CA8544E7B}.Release|x86.ActiveCfg = Release|Win32 {718FCBD0-591D-448C-B7D5-9F1CA8544E7B}.Release|x86.Build.0 = Release|Win32 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.ActiveCfg = Debug|ARM64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.Build.0 = Debug|ARM64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.ActiveCfg = Debug|x64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.Build.0 = Debug|x64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.ActiveCfg = Debug|Win32 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.Build.0 = Debug|Win32 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.Build.0 = Release.DLL|x64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.Build.0 = Release.DLL|Win32 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.ActiveCfg = Release|ARM64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.Build.0 = Release|ARM64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.ActiveCfg = Release|x64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.Build.0 = Release|x64 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.ActiveCfg = Release|Win32 - {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.Build.0 = Release|Win32 + {19CA0070-B4B2-4394-90B7-D0C259AA35BA}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64 + {19CA0070-B4B2-4394-90B7-D0C259AA35BA}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64 + {19CA0070-B4B2-4394-90B7-D0C259AA35BA}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {19CA0070-B4B2-4394-90B7-D0C259AA35BA}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {19CA0070-B4B2-4394-90B7-D0C259AA35BA}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {19CA0070-B4B2-4394-90B7-D0C259AA35BA}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {19CA0070-B4B2-4394-90B7-D0C259AA35BA}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {19CA0070-B4B2-4394-90B7-D0C259AA35BA}.Debug|ARM64.Build.0 = Debug|ARM64 + {19CA0070-B4B2-4394-90B7-D0C259AA35BA}.Debug|x64.ActiveCfg = Debug|x64 + {19CA0070-B4B2-4394-90B7-D0C259AA35BA}.Debug|x64.Build.0 = Debug|x64 + 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{0C442799-B09C-4CD1-9538-711B6E85E9BF}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Debug|ARM64.Build.0 = Debug|ARM64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Debug|x64.ActiveCfg = Debug|x64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Debug|x64.Build.0 = Debug|x64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Debug|x86.ActiveCfg = Debug|Win32 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Debug|x86.Build.0 = Debug|Win32 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Release|ARM64.ActiveCfg = Release|ARM64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Release|ARM64.Build.0 = Release|ARM64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Release|x64.ActiveCfg = Release|x64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Release|x64.Build.0 = Release|x64 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Release|x86.ActiveCfg = Release|Win32 + {0C442799-B09C-4CD1-9538-711B6E85E9BF}.Release|x86.Build.0 = Release|Win32 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Debug|ARM64.Build.0 = Debug|ARM64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Debug|x64.ActiveCfg = Debug|x64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Debug|x64.Build.0 = Debug|x64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Debug|x86.ActiveCfg = Debug|Win32 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Debug|x86.Build.0 = Debug|Win32 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Release|ARM64.ActiveCfg = Release|ARM64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Release|ARM64.Build.0 = Release|ARM64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Release|x64.ActiveCfg = Release|x64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Release|x64.Build.0 = Release|x64 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Release|x86.ActiveCfg = Release|Win32 + {DFB40A10-F8B7-412A-BCC3-5EE49294D816}.Release|x86.Build.0 = Release|Win32 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Debug|ARM64.Build.0 = Debug|ARM64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Debug|x64.ActiveCfg = Debug|x64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Debug|x64.Build.0 = Debug|x64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Debug|x86.ActiveCfg = Debug|Win32 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Debug|x86.Build.0 = Debug|Win32 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Release|ARM64.ActiveCfg = Release|ARM64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Release|ARM64.Build.0 = Release|ARM64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Release|x64.ActiveCfg = Release|x64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Release|x64.Build.0 = Release|x64 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Release|x86.ActiveCfg = Release|Win32 + {BB58A5FB-1A35-4471-86D0-A5189EC541B3}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection GlobalSection(NestedProjects) = preSolution {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} {278D8859-20B1-428F-8448-064F46E1F021} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} @@ -4752,7 +4754,7 @@ Global {C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} {0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021} {6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} {A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} @@ -4760,19 +4762,21 @@ Global {D496308F-3C3C-40B3-A3ED-EA327D244B3E} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} {3B27F358-2679-4F38-B297-17B536F580BB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {718FCBD0-591D-448C-B7D5-9F1CA8544E7B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {19CA0070-B4B2-4394-90B7-D0C259AA35BA} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {278D8859-20B1-428F-8448-064F46E1F021} - {9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {278D8859-20B1-428F-8448-064F46E1F021} - {52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021} - {2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021} - {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {278D8859-20B1-428F-8448-064F46E1F021} - {2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {278D8859-20B1-428F-8448-064F46E1F021} - EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} - EndGlobalSection -EndGlobal + {8E132D5A-2C00-48D0-8747-97E41356F26F} = {278D8859-20B1-428F-8448-064F46E1F021} + {A4662163-83E7-4309-8CAA-B0BF13655FE6} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {5F4B766F-DD52-4B53-B6C3-BC7611E17F20} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {FF5F9EE9-29C5-40EE-BBCF-AE51B001FEC3} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {A9C422E7-0F03-4DBC-AC93-5C3EF4942DEC} = {02EA681E-C7D8-13C7-8484-4AC65E1B71E8} + {0C442799-B09C-4CD1-9538-711B6E85E9BF} = {278D8859-20B1-428F-8448-064F46E1F021} + {DFB40A10-F8B7-412A-BCC3-5EE49294D816} = {278D8859-20B1-428F-8448-064F46E1F021} + {BB58A5FB-1A35-4471-86D0-A5189EC541B3} = {278D8859-20B1-428F-8448-064F46E1F021} + {02EA681E-C7D8-13C7-8484-4AC65E1B71E8} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} + EndGlobalSection +EndGlobal diff --git a/src/rcore.c b/src/rcore.c index ccc02ab28..3b2535250 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -161,10 +161,8 @@ #endif // Platform specific defines to handle GetApplicationDirectory() -#if (defined(_WIN32)) - #ifndef MAX_PATH - #define MAX_PATH 1025 - #endif +#if (defined(_WIN32) && !defined(PLATFORM_DESKTOP_RGFW)) || (defined(_MSC_VER) && defined(PLATFORM_DESKTOP_RGFW)) + struct HINSTANCE__; __declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(struct HINSTANCE__ *hModule, char *lpFilename, unsigned long nSize); __declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(struct HINSTANCE__ *hModule, wchar_t *lpFilename, unsigned long nSize);