Removed rlglInitGraphics(), integrated into rlglInit()

Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
This commit is contained in:
raysan5
2016-06-25 23:28:50 +02:00
parent 369b8532c0
commit 71ab202295
4 changed files with 60 additions and 67 deletions

View File

@@ -290,8 +290,7 @@ static int blendMode = 0; // Track current blending mode
// White texture useful for plain color polys (required by shader)
static unsigned int whiteTexture;
// Default framebuffer size
// NOTE: Updated when calling rlglInitGraphics()
// Default framebuffer size (required by Oculus device)
static int screenWidth; // Default framebuffer width
static int screenHeight; // Default framebuffer height
@@ -481,10 +480,15 @@ void rlOrtho(double left, double right, double bottom, double top, double near,
#endif
// Set the viewport area (trasnformation from normalized device coordinates to window coordinates)
// Set the viewport area (transformation from normalized device coordinates to window coordinates)
// NOTE: Updates global variables: screenWidth, screenHeight
void rlViewport(int x, int y, int width, int height)
{
glViewport(x, y, width, height);
// Store default framebuffer size
screenWidth = width;
screenHeight = height;
}
//----------------------------------------------------------------------------------
@@ -947,7 +951,7 @@ int rlGetVersion(void)
// Module Functions Definition - rlgl Functions
//----------------------------------------------------------------------------------
// Init OpenGL 3.3+ required data
// Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states
void rlglInit(void)
{
// Check OpenGL information and capabilities
@@ -1134,7 +1138,37 @@ void rlglInit(void)
projection = MatrixIdentity();
modelview = MatrixIdentity();
currentMatrix = &modelview;
#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Initialize OpenGL default states
//----------------------------------------------------------
// Init state: Depth test
glDepthFunc(GL_LEQUAL); // Type of depth testing to apply
glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D)
// Init state: Blending mode
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Color blending function (how colors are mixed)
glEnable(GL_BLEND); // Enable color blending (required to work with transparencies)
// Init state: Culling
// NOTE: All shapes/models triangles are drawn CCW
glCullFace(GL_BACK); // Cull the back face (default)
glFrontFace(GL_CCW); // Front face are defined counter clockwise (default)
glEnable(GL_CULL_FACE); // Enable backface culling
#if defined(GRAPHICS_API_OPENGL_11)
// Init state: Color hints (deprecated in OpenGL 3.0+)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Improve quality of color and texture coordinate interpolation
glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation)
#endif
// Init state: Color/Depth buffers clear
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black)
glClearDepth(1.0f); // Set clear depth value (default)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D)
TraceLog(INFO, "OpenGL default states initialized successfully");
}
// Vertex Buffer Object deinitialization (memory free)
@@ -1176,61 +1210,6 @@ void rlglDraw(void)
#endif
}
// Initialize OpenGL states
// NOTE: Stores global variables screenWidth and screenHeight
void rlglInitGraphics(int offsetX, int offsetY, int width, int height)
{
// Store default framebuffer size
screenWidth = width;
screenHeight = height;
// Init state: Viewport
// NOTE: Viewport must be recalculated if screen is resized, don't confuse glViewport with the
// transformation matrix, glViewport just defines the area of the context that you will actually draw to.
glViewport(offsetX/2, offsetY/2, width - offsetX, height - offsetY); // Set viewport width and height
// Init state: Depth Test
glDepthFunc(GL_LEQUAL); // Type of depth testing to apply
glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D)
// Init state: Blending mode
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Color blending function (how colors are mixed)
glEnable(GL_BLEND); // Enable color blending (required to work with transparencies)
// Init state: Culling
// NOTE: All shapes/models triangles are drawn CCW
glCullFace(GL_BACK); // Cull the back face (default)
glFrontFace(GL_CCW); // Front face are defined counter clockwise (default)
glEnable(GL_CULL_FACE); // Enable backface culling
#if defined(GRAPHICS_API_OPENGL_11)
// Init state: Color hints (deprecated in OpenGL 3.0+)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Improve quality of color and texture coordinate interpolation
glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation)
#endif
// Init state: Color/Depth buffers clear
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black)
glClearDepth(1.0f); // Set clear depth value (default)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D)
// Init state: projection and modelview matrices
// NOTE: Setup global variables: projection and modelview
rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix
rlLoadIdentity(); // Reset current matrix (PROJECTION)
rlOrtho(0, width - offsetX, height - offsetY, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0)
rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
// NOTE: projection and modelview could be set alternatively using:
//Matrix matOrtho = MatrixOrtho(0, width - offsetX, height - offsetY, 0, 0.0f, 1.0f);
//MatrixTranspose(&matOrtho);
//projection = matOrtho; // Global variable
//modelview = MatrixIdentity(); // Global variable
TraceLog(INFO, "OpenGL graphic device initialized successfully");
}
// Load OpenGL extensions
// NOTE: External loader function could be passed as a pointer
void rlglLoadExtensions(void *loader)