Removed rlglInitGraphics(), integrated into rlglInit()

Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
This commit is contained in:
raysan5
2016-06-25 23:28:50 +02:00
parent 369b8532c0
commit 71ab202295
4 changed files with 60 additions and 67 deletions

View File

@@ -301,7 +301,6 @@ int rlGetVersion(void); // Returns current OpenGL versio
void rlglInit(void); // Initialize rlgl (shaders, VAO, VBO...)
void rlglClose(void); // De-init rlgl
void rlglDraw(void); // Draw VAO/VBO
void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Initialize Graphics (OpenGL stuff)
void rlglLoadExtensions(void *loader); // Load OpenGL extensions
void rlglUpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data